Integrating and testing of playback
[watersofshiloah] / src / playcontrol.py
index 9f55bd9..8576237 100644 (file)
@@ -45,7 +45,7 @@ class NavControl(gobject.GObject):
                self._controlBox.connect("action", self._on_nav_action)
                self._controlBox.connect("navigating", self._on_navigating)
 
                self._controlBox.connect("action", self._on_nav_action)
                self._controlBox.connect("navigating", self._on_navigating)
 
-               self._titleButton = gtk.Label("")
+               self._titleButton = gtk.Label(self._player.title)
 
                self._displayBox = presenter.NavigationBox()
                self._displayBox.toplevel.add(self._titleButton)
 
                self._displayBox = presenter.NavigationBox()
                self._displayBox.toplevel.add(self._titleButton)
@@ -57,8 +57,25 @@ class NavControl(gobject.GObject):
                self._layout.pack_start(self._displayBox.toplevel, True, True)
 
        def refresh(self):
                self._layout.pack_start(self._displayBox.toplevel, True, True)
 
        def refresh(self):
-               if not self._player.title:
+               self._titleButton.set_label(self._player.title)
+               self._set_context(self._player.state)
+
+       def _set_context(self, state):
+               if state == self._player.STATE_PLAY:
+                       stateImage = self._store.STORE_LOOKUP["small_pause"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
+                       self.toplevel.show()
+               elif state == self._player.STATE_PAUSE:
+                       stateImage = self._store.STORE_LOOKUP["small_play"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
+                       self.toplevel.show()
+               elif state == self._player.STATE_STOP:
+                       self._titleButton.set_label("")
                        self.toplevel.hide()
                        self.toplevel.hide()
+               else:
+                       _moduleLogger.info("Unhandled player state %s" % state)
+                       stateImage = self._store.STORE_LOOKUP["small_pause"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
 
        @property
        def toplevel(self):
 
        @property
        def toplevel(self):
@@ -72,45 +89,32 @@ class NavControl(gobject.GObject):
                if self._controlBox.is_active() or self._displayBox.is_active():
                        return
 
                if self._controlBox.is_active() or self._displayBox.is_active():
                        return
 
-               if newState == "play":
-                       stateImage = self._store.STORE_LOOKUP["small_play"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
-                       self.toplevel.show()
-               elif newState == "pause":
-                       stateImage = self._store.STORE_LOOKUP["small_pause"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
-                       self.toplevel.show()
-               elif newState == "stop":
-                       self._titleButton.set_label("")
-                       self.toplevel.hide()
-               else:
-                       _moduleLogger.info("Unhandled player state %s" % newState)
-                       stateImage = self._store.STORE_LOOKUP["small_pause"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
+               self._set_context(newState)
 
        @misc_utils.log_exception(_moduleLogger)
 
        @misc_utils.log_exception(_moduleLogger)
-       def _on_player_title_change(self, player, newState):
+       def _on_player_title_change(self, player, node):
+               _moduleLogger.info("Title change: %s" % self._player.title)
                self._titleButton.set_label(self._player.title)
 
        @misc_utils.log_exception(_moduleLogger)
        def _on_navigating(self, widget, navState):
                if navState == "down":
                        imageName = "small_home"
                self._titleButton.set_label(self._player.title)
 
        @misc_utils.log_exception(_moduleLogger)
        def _on_navigating(self, widget, navState):
                if navState == "down":
                        imageName = "small_home"
-               elif navState == "up":
-                       imageName = "small_play"
                elif navState == "clicking" or not self._player.can_navigate:
                        if widget is self._controlBox:
                                if self._player.state == "play":
                elif navState == "clicking" or not self._player.can_navigate:
                        if widget is self._controlBox:
                                if self._player.state == "play":
-                                       imageName = "small_pause"
-                               else:
-                                       imageName = "small_play"
-                       elif widget is self._displayBox:
-                               if self._player.state == "play":
                                        imageName = "small_play"
                                else:
                                        imageName = "small_pause"
                                        imageName = "small_play"
                                else:
                                        imageName = "small_pause"
+                       elif widget is self._displayBox:
+                               if self._player.state == self._player.STATE_PLAY:
+                                       imageName = "small_pause"
+                               else:
+                                       imageName = "small_play"
                        else:
                                raise NotImplementedError()
                        else:
                                raise NotImplementedError()
+               elif navState == "up":
+                       imageName = "small_play"
                elif navState == "left":
                        imageName = "small_next"
                elif navState == "right":
                elif navState == "left":
                        imageName = "small_next"
                elif navState == "right":
@@ -121,16 +125,11 @@ class NavControl(gobject.GObject):
 
        @misc_utils.log_exception(_moduleLogger)
        def _on_nav_action(self, widget, navState):
 
        @misc_utils.log_exception(_moduleLogger)
        def _on_nav_action(self, widget, navState):
-               if self._player.state == "play":
-                       imageName = "small_play"
-               else:
-                       imageName = "small_pause"
-               imagePath = self._store.STORE_LOOKUP[imageName]
-               self._store.set_image_from_store(self._controlButton, imagePath)
+               self._set_context(self._player.state)
 
                if navState == "clicking":
                        if widget is self._controlBox:
 
                if navState == "clicking":
                        if widget is self._controlBox:
-                               if self._player.state == "play":
+                               if self._player.state == self._player.STATE_PLAY:
                                        self._player.pause()
                                else:
                                        self._player.play()
                                        self._player.pause()
                                else:
                                        self._player.play()
@@ -276,7 +275,7 @@ class PlayControl(object):
                self._set_state(newState)
 
        @misc_utils.log_exception(_moduleLogger)
                self._set_state(newState)
 
        @misc_utils.log_exception(_moduleLogger)
-       def _on_player_nav_change(self, player, newState):
+       def _on_player_nav_change(self, player, node):
                self._set_navigate(player.can_navigate)
 
        @misc_utils.log_exception(_moduleLogger)
                self._set_navigate(player.can_navigate)
 
        @misc_utils.log_exception(_moduleLogger)