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Removing use of small icons to be more finger friendly on Maemo
[watersofshiloah]
/
src
/
playcontrol.py
diff --git
a/src/playcontrol.py
b/src/playcontrol.py
index
7cdab35
..
935ad47
100644
(file)
--- a/
src/playcontrol.py
+++ b/
src/playcontrol.py
@@
-35,7
+35,7
@@
class NavControl(gobject.GObject, go_utils.AutoSignal):
self._store = store
self._store = store
- self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+ self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
self._controlBox = presenter.NavigationBox()
self._controlBox.toplevel.add(self._controlButton)
self._controlBox = presenter.NavigationBox()
self._controlBox.toplevel.add(self._controlButton)
@@
-64,11
+64,11
@@
class NavControl(gobject.GObject, go_utils.AutoSignal):
def _set_context(self, state):
if state == self._player.STATE_PLAY:
def _set_context(self, state):
if state == self._player.STATE_PLAY:
- stateImage = self._store.STORE_LOOKUP["small_pause"]
+ stateImage = self._store.STORE_LOOKUP["pause"]
self._store.set_image_from_store(self._controlButton, stateImage)
self.toplevel.show()
elif state == self._player.STATE_PAUSE:
self._store.set_image_from_store(self._controlButton, stateImage)
self.toplevel.show()
elif state == self._player.STATE_PAUSE:
- stateImage = self._store.STORE_LOOKUP["small_play"]
+ stateImage = self._store.STORE_LOOKUP["play"]
self._store.set_image_from_store(self._controlButton, stateImage)
self.toplevel.show()
elif state == self._player.STATE_STOP:
self._store.set_image_from_store(self._controlButton, stateImage)
self.toplevel.show()
elif state == self._player.STATE_STOP:
@@
-76,7
+76,7
@@
class NavControl(gobject.GObject, go_utils.AutoSignal):
self.toplevel.hide()
else:
_moduleLogger.info("Unhandled player state %s" % state)
self.toplevel.hide()
else:
_moduleLogger.info("Unhandled player state %s" % state)
- stateImage = self._store.STORE_LOOKUP["small_pause"]
+ stateImage = self._store.STORE_LOOKUP["pause"]
self._store.set_image_from_store(self._controlButton, stateImage)
@property
self._store.set_image_from_store(self._controlButton, stateImage)
@property
@@
-101,26
+101,30
@@
class NavControl(gobject.GObject, go_utils.AutoSignal):
@misc_utils.log_exception(_moduleLogger)
def _on_navigating(self, widget, navState):
if navState == "down":
@misc_utils.log_exception(_moduleLogger)
def _on_navigating(self, widget, navState):
if navState == "down":
- imageName = "small_home"
- elif navState == "clicking" or not self._player.can_navigate:
+ imageName = "home"
+ elif navState == "clicking":
if widget is self._controlBox:
if widget is self._controlBox:
- if self._player.state == "play":
- imageName = "small_play"
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause_pressed"
else:
else:
- imageName = "small_pause"
- elif widget is self._displayBox:
+ imageName = "play_pressed"
+ else:
if self._player.state == self._player.STATE_PLAY:
if self._player.state == self._player.STATE_PLAY:
- imageName = "small_pause"
+ imageName = "pause"
else:
else:
- imageName = "small_play"
+ imageName = "play"
+ elif self._player.can_navigate:
+ if navState == "up":
+ imageName = "play"
+ elif navState == "left":
+ imageName = "next"
+ elif navState == "right":
+ imageName = "prev"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
else:
else:
- raise NotImplementedError()
- elif navState == "up":
- imageName = "small_play"
- elif navState == "left":
- imageName = "small_next"
- elif navState == "right":
- imageName = "small_prev"
+ imageName = "play"
imagePath = self._store.STORE_LOOKUP[imageName]
self._store.set_image_from_store(self._controlButton, imagePath)
imagePath = self._store.STORE_LOOKUP[imageName]
self._store.set_image_from_store(self._controlButton, imagePath)
@@
-163,27
+167,27
@@
class PlayControl(object):
self._player.connect("state-change", self._on_player_state_change)
self._player.connect("title-change", self._on_player_nav_change)
self._player.connect("state-change", self._on_player_state_change)
self._player.connect("title-change", self._on_player_nav_change)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_prev"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["prev"])
self._back = gtk.Button()
self._back.set_image(img)
self._back.connect("clicked", self._on_back_clicked)
self._back = gtk.Button()
self._back.set_image(img)
self._back.connect("clicked", self._on_back_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_stop"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["stop"])
self._stop = gtk.Button()
self._stop.set_image(img)
self._stop.connect("clicked", self._on_stop_clicked)
self._stop = gtk.Button()
self._stop.set_image(img)
self._stop.connect("clicked", self._on_stop_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_pause"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["pause"])
self._pause = gtk.Button()
self._pause.set_image(img)
self._pause.connect("clicked", self._on_pause_clicked)
self._pause = gtk.Button()
self._pause.set_image(img)
self._pause.connect("clicked", self._on_pause_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["play"])
self._play = gtk.Button()
self._play.set_image(img)
self._play.connect("clicked", self._on_play_clicked)
self._play = gtk.Button()
self._play.set_image(img)
self._play.connect("clicked", self._on_play_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_next"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["next"])
self._next = gtk.Button()
self._next.set_image(img)
self._next.connect("clicked", self._on_next_clicked)
self._next = gtk.Button()
self._next.set_image(img)
self._next.connect("clicked", self._on_next_clicked)