import gtk_toolbox
import hildonize
+import util.go_utils as go_utils
import util.misc as misc_utils
import presenter
_moduleLogger = logging.getLogger(__name__)
-class NavControl(gobject.GObject):
+class NavControl(gobject.GObject, go_utils.AutoSignal):
__gsignals__ = {
self._store = store
- self._player = player
- self._player.connect("state-change", self._on_player_state_change)
- self._player.connect("title-change", self._on_player_title_change)
-
- self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+ self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
self._controlBox = presenter.NavigationBox()
self._controlBox.toplevel.add(self._controlButton)
self._controlBox.connect("action", self._on_nav_action)
self._controlBox.connect("navigating", self._on_navigating)
- self._titleButton = gtk.Label("")
+ self._titleButton = gtk.Label()
self._displayBox = presenter.NavigationBox()
self._displayBox.toplevel.add(self._titleButton)
self._displayBox.connect("navigating", self._on_navigating)
self._layout = gtk.HBox()
+ go_utils.AutoSignal.__init__(self, self.toplevel)
self._layout.pack_start(self._controlBox.toplevel, False, False)
self._layout.pack_start(self._displayBox.toplevel, True, True)
+ self._player = player
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
+ self._titleButton.set_label(self._player.title)
def refresh(self):
- if not self._player.title:
+ self._titleButton.set_label(self._player.title)
+ self._set_context(self._player.state)
+
+ def _set_context(self, state):
+ if state == self._player.STATE_PLAY:
+ stateImage = self._store.STORE_LOOKUP["pause"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
+ self.toplevel.show()
+ elif state == self._player.STATE_PAUSE:
+ stateImage = self._store.STORE_LOOKUP["play"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
+ self.toplevel.show()
+ elif state == self._player.STATE_STOP:
+ self._titleButton.set_label("")
self.toplevel.hide()
+ else:
+ _moduleLogger.info("Unhandled player state %s" % state)
+ stateImage = self._store.STORE_LOOKUP["pause"]
+ self._store.set_image_from_store(self._controlButton, stateImage)
@property
def toplevel(self):
if self._controlBox.is_active() or self._displayBox.is_active():
return
- if newState == "play":
- stateImage = self._store.STORE_LOOKUP["small_play"]
- self._store.set_image_from_store(self._controlButton, stateImage)
- self.toplevel.show()
- elif newState == "pause":
- stateImage = self._store.STORE_LOOKUP["small_pause"]
- self._store.set_image_from_store(self._controlButton, stateImage)
- self.toplevel.show()
- elif newState == "stop":
- self._titleButton.set_label("")
- self.toplevel.hide()
- else:
- _moduleLogger.info("Unhandled player state %s" % newState)
- stateImage = self._store.STORE_LOOKUP["small_pause"]
- self._store.set_image_from_store(self._controlButton, stateImage)
+ self._set_context(newState)
@misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, newState):
+ def _on_player_title_change(self, player, node):
+ _moduleLogger.info("Title change: %s" % self._player.title)
self._titleButton.set_label(self._player.title)
@misc_utils.log_exception(_moduleLogger)
def _on_navigating(self, widget, navState):
if navState == "down":
- imageName = "small_home"
- elif navState == "up":
- imageName = "small_play"
- elif navState == "clicking" or not self._player.can_navigate:
+ imageName = "home"
+ elif navState == "clicking":
if widget is self._controlBox:
- if self._player.state == "play":
- imageName = "small_pause"
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause_pressed"
else:
- imageName = "small_play"
- elif widget is self._displayBox:
- if self._player.state == "play":
- imageName = "small_play"
+ imageName = "play_pressed"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
else:
- imageName = "small_pause"
+ imageName = "play"
+ elif self._player.can_navigate:
+ if navState == "up":
+ imageName = "play"
+ elif navState == "left":
+ imageName = "next"
+ elif navState == "right":
+ imageName = "prev"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
else:
- raise NotImplementedError()
- elif navState == "left":
- imageName = "small_next"
- elif navState == "right":
- imageName = "small_prev"
+ imageName = "play"
imagePath = self._store.STORE_LOOKUP[imageName]
self._store.set_image_from_store(self._controlButton, imagePath)
@misc_utils.log_exception(_moduleLogger)
def _on_nav_action(self, widget, navState):
- if self._player.state == "play":
- imageName = "small_play"
- else:
- imageName = "small_pause"
- imagePath = self._store.STORE_LOOKUP[imageName]
- self._store.set_image_from_store(self._controlButton, imagePath)
+ self._set_context(self._player.state)
if navState == "clicking":
if widget is self._controlBox:
- if self._player.state == "play":
+ if self._player.state == self._player.STATE_PLAY:
self._player.pause()
else:
self._player.play()
self._player.connect("state-change", self._on_player_state_change)
self._player.connect("title-change", self._on_player_nav_change)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_prev"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["prev"])
self._back = gtk.Button()
self._back.set_image(img)
self._back.connect("clicked", self._on_back_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_stop"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["stop"])
self._stop = gtk.Button()
self._stop.set_image(img)
self._stop.connect("clicked", self._on_stop_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_pause"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["pause"])
self._pause = gtk.Button()
self._pause.set_image(img)
self._pause.connect("clicked", self._on_pause_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["play"])
self._play = gtk.Button()
self._play.set_image(img)
self._play.connect("clicked", self._on_play_clicked)
- img = store.get_image_from_store(store.STORE_LOOKUP["small_next"])
+ img = store.get_image_from_store(store.STORE_LOOKUP["next"])
self._next = gtk.Button()
self._next.set_image(img)
self._next.connect("clicked", self._on_next_clicked)
self._set_state(newState)
@misc_utils.log_exception(_moduleLogger)
- def _on_player_nav_change(self, player, newState):
+ def _on_player_nav_change(self, player, node):
self._set_navigate(player.can_navigate)
@misc_utils.log_exception(_moduleLogger)