Removing use of small icons to be more finger friendly on Maemo
[watersofshiloah] / src / playcontrol.py
index dc70a12..935ad47 100644 (file)
@@ -35,7 +35,7 @@ class NavControl(gobject.GObject, go_utils.AutoSignal):
 
                self._store = store
 
 
                self._store = store
 
-               self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+               self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
 
                self._controlBox = presenter.NavigationBox()
                self._controlBox.toplevel.add(self._controlButton)
 
                self._controlBox = presenter.NavigationBox()
                self._controlBox.toplevel.add(self._controlButton)
@@ -64,11 +64,11 @@ class NavControl(gobject.GObject, go_utils.AutoSignal):
 
        def _set_context(self, state):
                if state == self._player.STATE_PLAY:
 
        def _set_context(self, state):
                if state == self._player.STATE_PLAY:
-                       stateImage = self._store.STORE_LOOKUP["small_pause"]
+                       stateImage = self._store.STORE_LOOKUP["pause"]
                        self._store.set_image_from_store(self._controlButton, stateImage)
                        self.toplevel.show()
                elif state == self._player.STATE_PAUSE:
                        self._store.set_image_from_store(self._controlButton, stateImage)
                        self.toplevel.show()
                elif state == self._player.STATE_PAUSE:
-                       stateImage = self._store.STORE_LOOKUP["small_play"]
+                       stateImage = self._store.STORE_LOOKUP["play"]
                        self._store.set_image_from_store(self._controlButton, stateImage)
                        self.toplevel.show()
                elif state == self._player.STATE_STOP:
                        self._store.set_image_from_store(self._controlButton, stateImage)
                        self.toplevel.show()
                elif state == self._player.STATE_STOP:
@@ -76,7 +76,7 @@ class NavControl(gobject.GObject, go_utils.AutoSignal):
                        self.toplevel.hide()
                else:
                        _moduleLogger.info("Unhandled player state %s" % state)
                        self.toplevel.hide()
                else:
                        _moduleLogger.info("Unhandled player state %s" % state)
-                       stateImage = self._store.STORE_LOOKUP["small_pause"]
+                       stateImage = self._store.STORE_LOOKUP["pause"]
                        self._store.set_image_from_store(self._controlButton, stateImage)
 
        @property
                        self._store.set_image_from_store(self._controlButton, stateImage)
 
        @property
@@ -101,30 +101,30 @@ class NavControl(gobject.GObject, go_utils.AutoSignal):
        @misc_utils.log_exception(_moduleLogger)
        def _on_navigating(self, widget, navState):
                if navState == "down":
        @misc_utils.log_exception(_moduleLogger)
        def _on_navigating(self, widget, navState):
                if navState == "down":
-                       imageName = "small_home"
+                       imageName = "home"
                elif navState == "clicking":
                        if widget is self._controlBox:
                                if self._player.state == self._player.STATE_PLAY:
                elif navState == "clicking":
                        if widget is self._controlBox:
                                if self._player.state == self._player.STATE_PLAY:
-                                       imageName = "small_pause_pressed"
+                                       imageName = "pause_pressed"
                                else:
                                else:
-                                       imageName = "small_play_pressed"
+                                       imageName = "play_pressed"
                        else:
                                if self._player.state == self._player.STATE_PLAY:
                        else:
                                if self._player.state == self._player.STATE_PLAY:
-                                       imageName = "small_pause"
+                                       imageName = "pause"
                                else:
                                else:
-                                       imageName = "small_play"
+                                       imageName = "play"
                elif self._player.can_navigate:
                        if navState == "up":
                elif self._player.can_navigate:
                        if navState == "up":
-                               imageName = "small_play"
+                               imageName = "play"
                        elif navState == "left":
                        elif navState == "left":
-                               imageName = "small_next"
+                               imageName = "next"
                        elif navState == "right":
                        elif navState == "right":
-                               imageName = "small_prev"
+                               imageName = "prev"
                else:
                        if self._player.state == self._player.STATE_PLAY:
                else:
                        if self._player.state == self._player.STATE_PLAY:
-                               imageName = "small_pause"
+                               imageName = "pause"
                        else:
                        else:
-                               imageName = "small_play"
+                               imageName = "play"
 
                imagePath = self._store.STORE_LOOKUP[imageName]
                self._store.set_image_from_store(self._controlButton, imagePath)
 
                imagePath = self._store.STORE_LOOKUP[imageName]
                self._store.set_image_from_store(self._controlButton, imagePath)
@@ -167,27 +167,27 @@ class PlayControl(object):
                self._player.connect("state-change", self._on_player_state_change)
                self._player.connect("title-change", self._on_player_nav_change)
 
                self._player.connect("state-change", self._on_player_state_change)
                self._player.connect("title-change", self._on_player_nav_change)
 
-               img = store.get_image_from_store(store.STORE_LOOKUP["small_prev"])
+               img = store.get_image_from_store(store.STORE_LOOKUP["prev"])
                self._back = gtk.Button()
                self._back.set_image(img)
                self._back.connect("clicked", self._on_back_clicked)
 
                self._back = gtk.Button()
                self._back.set_image(img)
                self._back.connect("clicked", self._on_back_clicked)
 
-               img = store.get_image_from_store(store.STORE_LOOKUP["small_stop"])
+               img = store.get_image_from_store(store.STORE_LOOKUP["stop"])
                self._stop = gtk.Button()
                self._stop.set_image(img)
                self._stop.connect("clicked", self._on_stop_clicked)
 
                self._stop = gtk.Button()
                self._stop.set_image(img)
                self._stop.connect("clicked", self._on_stop_clicked)
 
-               img = store.get_image_from_store(store.STORE_LOOKUP["small_pause"])
+               img = store.get_image_from_store(store.STORE_LOOKUP["pause"])
                self._pause = gtk.Button()
                self._pause.set_image(img)
                self._pause.connect("clicked", self._on_pause_clicked)
 
                self._pause = gtk.Button()
                self._pause.set_image(img)
                self._pause.connect("clicked", self._on_pause_clicked)
 
-               img = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
+               img = store.get_image_from_store(store.STORE_LOOKUP["play"])
                self._play = gtk.Button()
                self._play.set_image(img)
                self._play.connect("clicked", self._on_play_clicked)
 
                self._play = gtk.Button()
                self._play.set_image(img)
                self._play.connect("clicked", self._on_play_clicked)
 
-               img = store.get_image_from_store(store.STORE_LOOKUP["small_next"])
+               img = store.get_image_from_store(store.STORE_LOOKUP["next"])
                self._next = gtk.Button()
                self._next.set_image(img)
                self._next.connect("clicked", self._on_next_clicked)
                self._next = gtk.Button()
                self._next.set_image(img)
                self._next.connect("clicked", self._on_next_clicked)