if newState == "play":
self._pause.show()
self._play.hide()
+ self.toplevel.show()
elif newState == "pause":
self._pause.hide()
self._play.show()
+ self.toplevel.show()
elif newState == "stop":
self._pause.hide()
self._play.show()
+ self.toplevel.hide()
@misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):