),
}
- MINIMUM_MOVEMENT = 20
+ MINIMUM_MOVEMENT = 32
_NO_POSITION = -1, -1
if self._clickPosition == self._NO_POSITION:
return ""
- if self._isPortrait:
- delta = (
- newCoord[0] - self._clickPosition[0],
- - (newCoord[1] - self._clickPosition[1])
- )
- else:
- delta = (
- newCoord[1] - self._clickPosition[1],
- - (newCoord[0] - self._clickPosition[0])
- )
+ delta = (
+ newCoord[0] - self._clickPosition[0],
+ - (newCoord[1] - self._clickPosition[1])
+ )
absDelta = (abs(delta[0]), abs(delta[1]))
if max(*absDelta) < self.MINIMUM_MOVEMENT:
return "clicking"
mousePosition = event.get_coords()
state = self.get_state(mousePosition)
assert state
- self.emit("action", state)
finally:
self._clickPosition = self._NO_POSITION
+ self.emit("action", state)
@misc_utils.log_exception(_moduleLogger)
def _on_motion_notify(self, widget, event):
class StreamPresenter(object):
- BUTTON_STATE_PLAY = "play"
- BUTTON_STATE_PAUSE = "pause"
- BUTTON_STATE_NEXT = "next"
- BUTTON_STATE_BACK = "back"
- BUTTON_STATE_UP = "up"
- BUTTON_STATE_CANCEL = "cancel"
-
- _STATE_TO_IMAGE = {
- BUTTON_STATE_PLAY: "play.png",
- BUTTON_STATE_PAUSE: "pause.png",
- BUTTON_STATE_NEXT: "next.png",
- BUTTON_STATE_BACK: "prev.png",
- BUTTON_STATE_UP: "home.png",
- }
-
- def __init__(self, player, store):
+ def __init__(self, store):
self._store = store
- self._player = player
- self._player.connect("state-change", self._on_player_state_change)
- self._player.connect("navigate-change", self._on_player_nav_change)
- self._player.connect("title-change", self._on_player_title_change)
-
self._image = gtk.DrawingArea()
self._image.connect("expose_event", self._on_expose)
- self._imageNav = NavigationBox()
- self._imageNav.toplevel.add(self._image)
- self._imageNav.connect("navigating", self._on_navigating)
- self._imageNav.connect("action", self._on_nav_action)
self._isPortrait = True
- self._canNavigate = True
- self._potentialButtonState = self.BUTTON_STATE_PLAY
- self._currentButtonState = self.BUTTON_STATE_PLAY
-
- imagePath = self._store.STORE_LOOKUP[self._player.background]
- self._backgroundImage = self._store.get_surface_from_store(imagePath)
- imagePath = self._STATE_TO_IMAGE[self._currentButtonState]
- self._buttonImage = self._store.get_surface_from_store(imagePath)
-
- if self._isPortrait:
- backWidth = self._backgroundImage.get_width()
- backHeight = self._backgroundImage.get_height()
- else:
- backHeight = self._backgroundImage.get_width()
- backWidth = self._backgroundImage.get_height()
- self._image.set_size_request(backWidth, backHeight)
+ self._backgroundImage = None
+ self._title = ""
+ self._subtitle = ""
+ self._buttonImage = None
+ self._imageName = ""
+ self._dims = 0, 0
@property
def toplevel(self):
- return self._imageNav.toplevel
+ return self._image
def set_orientation(self, orientation):
- self._imageNav.set_orientation(orientation)
-
if orientation == gtk.ORIENTATION_VERTICAL:
self._isPortrait = True
elif orientation == gtk.ORIENTATION_HORIZONTAL:
else:
raise NotImplementedError(orientation)
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_presenter(cairoContext, self._currentButtonState)
+ self._image.queue_draw()
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_state_change(self, player, newState):
- # @bug We only want to folow changes in player when its active
- if newState == "play":
- newState = self.BUTTON_STATE_PLAY
- elif newState == "pause":
- newState = self.BUTTON_STATE_PAUSE
- elif newState == "stop":
- newState = self.BUTTON_STATE_PAUSE
- else:
- newState = self._currentButtonState
+ def set_state(self, stateImage):
+ if stateImage == self._imageName:
+ return
+ self._imageName = stateImage
+ self._buttonImage = self._store.get_surface_from_store(stateImage)
- if newState != self._currentButtonState:
- self._currentButtonState = newState
- if not self._imageNav.is_active():
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_state(cairoContext, self._currentButtonState)
+ self._image.queue_draw()
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_nav_change(self, player, newState):
- # @bug We only want to folow changes in player when its active
- canNavigate = self._player.can_navigate
- newPotState = self._potentialButtonState
- if self._canNavigate != canNavigate:
- self._canNavigate = canNavigate
- if self._potentialButtonState in (self.BUTTON_STATE_NEXT, self.BUTTON_STATE_BACK):
- if self._currentButtonState == self.BUTTON_STATE_PLAY:
- newPotState = self.BUTTON_STATE_PAUSE
- else:
- newPotState = self.BUTTON_STATE_PLAY
-
- if newPotState != self._potentialButtonState:
- self._potentialButtonState = newPotState
- if not self._imageNav.is_active():
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_state(cairoContext, self._potentialButtonState)
+ def set_context(self, backgroundImage, title, subtitle):
+ self._backgroundImage = self._store.get_surface_from_store(backgroundImage)
+ self._title = title
+ self._subtitle = subtitle
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, newState):
- # @bug We only want to folow changes in player when its active
- if self._isPortrait:
- backWidth = self._backgroundImage.get_width()
- backHeight = self._backgroundImage.get_height()
- else:
- backHeight = self._backgroundImage.get_width()
- backWidth = self._backgroundImage.get_height()
+ backWidth = self._backgroundImage.get_width()
+ backHeight = self._backgroundImage.get_height()
self._image.set_size_request(backWidth, backHeight)
- imagePath = self._store.STORE_LOOKUP[self._player.background]
- self._backgroundImage = self._store.get_surface_from_store(imagePath)
- if not self._imageNav.get_state():
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_presenter(cairoContext, self._currentButtonState)
- else:
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_presenter(cairoContext, self._potentialButtonState)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_navigating(self, widget, navState):
- buttonState = self._translate_state(navState)
- self._potentialButtonState = buttonState
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_state(cairoContext, self._potentialButtonState)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_nav_action(self, widget, navState):
- # @bug We only want to folow changes in player when its active
- try:
- buttonState = self._translate_state(navState)
- if buttonState == self.BUTTON_STATE_PLAY:
- self._player.play()
- elif buttonState == self.BUTTON_STATE_PAUSE:
- self._player.pause()
- elif buttonState == self.BUTTON_STATE_NEXT:
- self._player.next()
- elif buttonState == self.BUTTON_STATE_BACK:
- self._player.back()
- elif buttonState == self.BUTTON_STATE_UP:
- raise NotImplementedError("Drag-down not implemented yet")
- elif buttonState == self.BUTTON_STATE_CANCEL:
- pass
- finally:
- if self._player.state == "play":
- buttonState = self.BUTTON_STATE_PLAY
- else:
- buttonState = self.BUTTON_STATE_PAUSE
- self._potentialButtonState = buttonState
- cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_state(cairoContext, self._potentialButtonState)
-
- def _translate_state(self, navState):
- if navState == "clicking" or not self._canNavigate:
- if self._currentButtonState == self.BUTTON_STATE_PLAY:
- return self.BUTTON_STATE_PAUSE
- else:
- return self.BUTTON_STATE_PLAY
- elif navState == "down":
- return self.BUTTON_STATE_UP
- elif navState == "up":
- return self.BUTTON_STATE_CANCEL
- elif navState == "left":
- return self.BUTTON_STATE_NEXT
- elif navState == "right":
- return self.BUTTON_STATE_BACK
+ self._image.queue_draw()
@misc_utils.log_exception(_moduleLogger)
def _on_expose(self, widget, event):
- self._potentialButtonState = self._player.state
cairoContext = self._image.window.cairo_create()
- if not self._isPortrait:
- cairoContext.transform(cairo.Matrix(0, 1, 1, 0, 0, 0))
- self._draw_presenter(cairoContext, self._player.state)
+ self._draw_presenter(cairoContext)
- def _draw_presenter(self, cairoContext, state):
- assert state in (self._currentButtonState, self._potentialButtonState)
+ def _draw_presenter(self, cairoContext):
+ rect = self._image.get_allocation()
+ self._dims = rect.width, rect.height
# Blank things
- rect = self._image.get_allocation()
cairoContext.rectangle(
0,
0,
)
cairoContext.set_source_rgb(0, 0, 0)
cairoContext.fill()
- cairoContext.paint()
# Draw Background
- cairoContext.set_source_surface(
- self._backgroundImage,
- 0,
- 0,
- )
- cairoContext.paint()
+ if self._backgroundImage is not None:
+ cairoContext.set_source_surface(
+ self._backgroundImage,
+ 0,
+ 0,
+ )
+ cairoContext.paint()
- # title
- if self._player.title:
- _moduleLogger.info("Displaying text")
- backWidth = self._backgroundImage.get_width()
- backHeight = self._backgroundImage.get_height()
+ pangoContext = self._image.create_pango_context()
- pangoContext = self._image.create_pango_context()
- textLayout = pango.Layout(pangoContext)
- textLayout.set_markup(self._player.title)
+ titleLayout = pango.Layout(pangoContext)
+ titleLayout.set_markup(self._subtitle)
+ textWidth, textHeight = titleLayout.get_pixel_size()
+ subtitleTextX = self._dims[0] / 2 - textWidth / 2
+ subtitleTextY = self._dims[1] - textHeight - self._buttonImage.get_height() + 10
- textWidth, textHeight = textLayout.get_pixel_size()
- textX = backWidth / 2 - textWidth / 2
- textY = backHeight - textHeight - self._buttonImage.get_height()
+ subtitleLayout = pango.Layout(pangoContext)
+ subtitleLayout.set_markup(self._title)
+ textWidth, textHeight = subtitleLayout.get_pixel_size()
+ textX = self._dims[0] / 2 - textWidth / 2
+ textY = subtitleTextY - textHeight
- cairoContext.move_to(textX, textY)
- cairoContext.set_source_rgb(0, 0, 0)
- cairoContext.show_layout(textLayout)
+ startContent = 30, textY - 5
+ endContent = self._dims[0] - 30, self._dims[1] - 5
- self._draw_state(cairoContext, state)
+ # Control background
+ cairoContext.rectangle(
+ startContent[0],
+ startContent[1],
+ endContent[0] - startContent[0],
+ endContent[1] - startContent[1],
+ )
+ cairoContext.set_source_rgba(0.9, 0.9, 0.9, 0.75)
+ cairoContext.fill()
- def _draw_state(self, cairoContext, state):
- assert state in (self._currentButtonState, self._potentialButtonState)
- if state == self.BUTTON_STATE_CANCEL:
- state = self._currentButtonState
+ # title
+ if self._title or self._subtitle:
+ cairoContext.move_to(subtitleTextX, subtitleTextY)
+ cairoContext.set_source_rgb(0, 0, 0)
+ cairoContext.show_layout(titleLayout)
- backWidth = self._backgroundImage.get_width()
- backHeight = self._backgroundImage.get_height()
+ cairoContext.move_to(textX, textY)
+ cairoContext.set_source_rgb(0, 0, 0)
+ cairoContext.show_layout(subtitleLayout)
- imagePath = self._STATE_TO_IMAGE[state]
- self._buttonImage = self._store.get_surface_from_store(imagePath)
+ self._draw_state(cairoContext)
+
+ def _draw_state(self, cairoContext):
+ if self._backgroundImage is None or self._buttonImage is None:
+ return
cairoContext.set_source_surface(
self._buttonImage,
- backWidth / 2 - self._buttonImage.get_width() / 2,
- backHeight - self._buttonImage.get_height() + 5,
+ self._dims[0] / 2 - self._buttonImage.get_width() / 2,
+ self._dims[1] - self._buttonImage.get_height() + 5,
)
cairoContext.paint()
class StreamMiniPresenter(object):
- def __init__(self, player, store):
+ def __init__(self, store):
self._store = store
- self._player = player
- self._player.connect("state-change", self._on_player_state_change)
self._button = gtk.Image()
- if self._player.state == "play":
- self._store.set_image_from_store(self._button, self._store.STORE_LOOKUP["play"])
- else:
- self._store.set_image_from_store(self._button, self._store.STORE_LOOKUP["pause"])
-
- self._eventBox = gtk.EventBox()
- self._eventBox.add(self._button)
- self._eventBox.connect("button_release_event", self._on_button_release)
@property
def toplevel(self):
- return self._eventBox
+ return self._button
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_state_change(self, player, newState):
- if self._player.state == "play":
- self._store.set_image_from_store(self._button, self._store.STORE_LOOKUP["play"])
- else:
- self._store.set_image_from_store(self._button, self._store.STORE_LOOKUP["pause"])
+ def set_orientation(self, orientation):
+ pass
- @misc_utils.log_exception(_moduleLogger)
- def _on_button_release(self, widget, event):
- if self._player.state == "play":
- self._player.pause()
- else:
- self._player.play()
+ def set_state(self, stateImage):
+ self._store.set_image_from_store(self._button, stateImage)
+
+ def set_context(self, backgroundImage, title, subtitle):
+ pass