+
+
+class ConferenceTalkWindow(BasicWindow):
+
+ def __init__(self, player, store, node):
+ BasicWindow.__init__(self, player, store)
+ self._node = node
+
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
+ self.connect_auto(self._player, "error", self._on_player_error)
+
+ self._loadingBanner = banners.GenericBanner()
+
+ self._presenter = presenter.StreamPresenter(self._store)
+ self._presenterNavigation = presenter.NavigationBox()
+ self._presenterNavigation.toplevel.add(self._presenter.toplevel)
+ self._presenterNavigation.connect("action", self._on_nav_action)
+ self._presenterNavigation.connect("navigating", self._on_navigating)
+
+ self._layout.pack_start(self._loadingBanner.toplevel, False, False)
+ self._layout.pack_start(self._presenterNavigation.toplevel, True, True)
+
+ self._window.set_title(self._node.title)
+
+ def show(self):
+ BasicWindow.show(self)
+ self._window.show_all()
+ self._errorBanner.toplevel.hide()
+ self._loadingBanner.toplevel.hide()
+
+ self._presenter.set_context(
+ self._store.STORE_LOOKUP["conference_background"],
+ self._player.title,
+ self._player.subtitle,
+ )
+ self._set_context(self._player.state)
+
+ def jump_to(self, node):
+ assert self._node is node
+
+ @property
+ def _active(self):
+ return self._player.node is self._node
+
+ def _show_loading(self):
+ animationPath = self._store.STORE_LOOKUP["loading"]
+ animation = self._store.get_pixbuf_animation_from_store(animationPath)
+ self._loadingBanner.show(animation, "Loading...")
+
+ def _hide_loading(self):
+ self._loadingBanner.hide()
+
+ def _set_context(self, state):
+ if state == self._player.STATE_PLAY:
+ if self._active:
+ self._presenter.set_state(self._store.STORE_LOOKUP["pause"])
+ else:
+ self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+ elif state == self._player.STATE_PAUSE:
+ self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+ elif state == self._player.STATE_STOP:
+ self._presenter.set_state(self._store.STORE_LOOKUP["play"])
+ else:
+ _moduleLogger.info("Unhandled player state %s" % state)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_state_change(self, player, newState):
+ if self._presenterNavigation.is_active():
+ return
+
+ self._set_context(newState)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_title_change(self, player, node):
+ if node is not self._node or node is None:
+ _moduleLogger.info("Player title magically changed to %s" % player.title)
+ return
+ self._presenter.set_context(
+ self._store.STORE_LOOKUP["conference_background"],
+ self._player.title,
+ self._player.subtitle,
+ )
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_error(self, player, err, debug):
+ _moduleLogger.error("%r - %r" % (err, debug))
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_navigating(self, widget, navState):
+ if navState == "clicking":
+ if self._player.state == self._player.STATE_PLAY:
+ if self._active:
+ imageName = "pause"
+ else:
+ imageName = "play"
+ elif self._player.state == self._player.STATE_PAUSE:
+ imageName = "play"
+ elif self._player.state == self._player.STATE_STOP:
+ imageName = "play"
+ else:
+ _moduleLogger.info("Unhandled player state %s" % self._player.state)
+ elif navState == "down":
+ imageName = "home"
+ elif navState == "up":
+ imageName = "play"
+ elif navState == "left":
+ imageName = "next"
+ elif navState == "right":
+ imageName = "prev"
+
+ self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_nav_action(self, widget, navState):
+ self._set_context(self._player.state)
+
+ if navState == "clicking":
+ if self._player.state == self._player.STATE_PLAY:
+ if self._active:
+ self._player.pause()
+ else:
+ self._player.set_piece_by_node(self._node)
+ self._player.play()
+ elif self._player.state == self._player.STATE_PAUSE:
+ self._player.play()
+ elif self._player.state == self._player.STATE_STOP:
+ self._player.set_piece_by_node(self._node)
+ self._player.play()
+ else:
+ _moduleLogger.info("Unhandled player state %s" % self._player.state)
+ elif navState == "down":
+ self.emit("home")
+ self._window.destroy()
+ elif navState == "up":
+ pass
+ elif navState == "left":
+ self._player.next()
+ elif navState == "right":
+ self._player.back()
+
+
+gobject.type_register(ConferenceTalkWindow)