import constants
import hildonize
import util.misc as misc_utils
+import util.go_utils as go_utils
import stream_index
import banners
_moduleLogger = logging.getLogger(__name__)
-class BasicWindow(gobject.GObject):
+class BasicWindow(gobject.GObject, go_utils.AutoSignal):
__gsignals__ = {
'quit' : (
self._layout.pack_start(self._errorBanner.toplevel, False, True)
self._window = gtk.Window()
+ go_utils.AutoSignal.__init__(self, self.window)
self._window.add(self._layout)
self._window = hildonize.hildonize_window(self, self._window)
self._node = node
self._childNode = None
- self._player.connect("state-change", self._on_player_state_change)
- self._player.connect("title-change", self._on_player_title_change)
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
self._loadingBanner = banners.GenericBanner()
if navState == "clicking":
if self._player.state == self._player.STATE_PLAY:
if self._active:
- imageName = "pause"
+ imageName = "pause_pressed"
else:
- imageName = "play"
+ imageName = "play_pressed"
elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play"
+ imageName = "play_pressed"
elif self._player.state == self._player.STATE_STOP:
- imageName = "play"
+ imageName = "play_pressed"
else:
- imageName = "play"
+ imageName = "play_pressed"
_moduleLogger.info("Unhandled player state %s" % self._player.state)
elif navState == "down":
imageName = "home"
BasicWindow.__init__(self, player, store)
self._node = node
- self._player.connect("state-change", self._on_player_state_change)
- self._player.connect("title-change", self._on_player_title_change)
- self._player.connect("error", self._on_player_error)
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "error", self._on_player_error)
self._loadingBanner = banners.GenericBanner()
self._presenter = presenter.StreamPresenter(self._store)
+ self._presenter.set_context(
+ self._store.STORE_LOOKUP["conference_background"],
+ self._node.title,
+ self._node.subtitle,
+ )
self._presenterNavigation = presenter.NavigationBox()
self._presenterNavigation.toplevel.add(self._presenter.toplevel)
self._presenterNavigation.connect("action", self._on_nav_action)
self._window.show_all()
self._errorBanner.toplevel.hide()
self._loadingBanner.toplevel.hide()
-
- self._presenter.set_context(
- self._store.STORE_LOOKUP["conference_background"],
- self._player.title,
- self._player.subtitle,
- )
self._set_context(self._player.state)
def jump_to(self, node):
self._set_context(newState)
@misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, node):
- if node is not self._node or node is None:
- _moduleLogger.info("Player title magically changed to %s" % player.title)
- return
- self._presenter.set_context(
- self._store.STORE_LOOKUP["conference_background"],
- self._player.title,
- self._player.subtitle,
- )
-
- @misc_utils.log_exception(_moduleLogger)
def _on_player_error(self, player, err, debug):
_moduleLogger.error("%r - %r" % (err, debug))
if navState == "clicking":
if self._player.state == self._player.STATE_PLAY:
if self._active:
- imageName = "pause"
+ imageName = "pause_pressed"
else:
- imageName = "play"
+ imageName = "play_pressed"
elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play"
+ imageName = "play_pressed"
elif self._player.state == self._player.STATE_STOP:
- imageName = "play"
+ imageName = "play_pressed"
else:
_moduleLogger.info("Unhandled player state %s" % self._player.state)
elif navState == "down":