self._layout.pack_start(self._loadingBanner.toplevel, False, False)
self._layout.pack_start(self._radioLayout, True, True)
- self._window.set_title(self._node.title)
self._dateShown = datetime.datetime.now()
+ self._update_title()
def show(self):
BasicWindow.show(self)
def jump_to(self, node):
_moduleLogger.info("Only 1 channel, nothing to jump to")
+ def _update_title(self):
+ self._window.set_title("%s - %s" % (self._node.title, self._dateShown.strftime("%m/%d")))
+
@property
def _active(self):
return self._player.node is self._childNode
_moduleLogger.info("Unhandled player state %s" % self._player.state)
elif navState == "down":
imageName = "home"
- elif navState == "up":
- imageName = "play"
- elif navState == "left":
- imageName = "play"
- elif navState == "right":
- imageName = "play"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "pause"
+ else:
+ imageName = "play"
self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
pass
elif navState == "left":
self._dateShown += datetime.timedelta(days=1)
+ self._update_title()
self._refresh()
elif navState == "right":
self._dateShown -= datetime.timedelta(days=1)
+ self._update_title()
self._refresh()
@misc_utils.log_exception(_moduleLogger)
BasicWindow.__init__(self, player, store)
self._node = node
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
+
self._loadingBanner = banners.GenericBanner()
modelTypes, columns = zip(*self._get_columns())
raise NotImplementedError("")
@misc_utils.log_exception(_moduleLogger)
+ def _on_player_title_change(self, player, node):
+ self._select_row()
+
+ @misc_utils.log_exception(_moduleLogger)
def _on_jump(self, source, node):
ancestors, current, descendants = stream_index.common_paths(node, self._node)
if current is None:
row = programNode, program["title"], program["full_title"]
self._model.append(row)
- path = (self._get_current_row(), )
- self._treeView.scroll_to_cell(path)
- self._treeView.get_selection().select_path(path)
+ self._select_row()
@misc_utils.log_exception(_moduleLogger)
def _on_error(self, exception):
row = programNode, program["title"]
self._model.append(row)
- path = (self._get_current_row(), )
- self._treeView.scroll_to_cell(path)
- self._treeView.get_selection().select_path(path)
+ self._select_row()
@misc_utils.log_exception(_moduleLogger)
def _on_error(self, exception):
row = programNode, "%s\n%s" % (program["title"], program["speaker"])
self._model.append(row)
- path = (self._get_current_row(), )
- self._treeView.scroll_to_cell(path)
- self._treeView.get_selection().select_path(path)
+ self._select_row()
@misc_utils.log_exception(_moduleLogger)
def _on_error(self, exception):
BasicWindow.__init__(self, player, store)
self._node = node
self._playerNode = self._player.node
+ self._nextSearch = None
self.connect_auto(self._player, "state-change", self._on_player_state_change)
self.connect_auto(self._player, "title-change", self._on_player_title_change)
@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, node):
if not self._active or node in [None, self._node]:
+ self._playerNode = player.node
return
+ self._playerNode = player.node
self.emit("jump-to", node)
+ self._window.destroy()
@misc_utils.log_exception(_moduleLogger)
def _on_player_error(self, player, err, debug):
elif navState == "down":
imageName = "home"
elif navState == "up":
- imageName = "play"
+ if self._player.state == self._player.STATE_PLAY:
+ if self._active:
+ imageName = "pause"
+ else:
+ imageName = "play"
+ elif self._player.state == self._player.STATE_PAUSE:
+ imageName = "play"
+ elif self._player.state == self._player.STATE_STOP:
+ imageName = "play"
+ else:
+ _moduleLogger.info("Unhandled player state %s" % self._player.state)
elif navState == "left":
imageName = "next"
elif navState == "right":
if self._active:
self._player.next()
else:
- pass # @todo Not Implemented
+ assert self._nextSearch is None
+ self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
+ self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
elif navState == "right":
if self._active:
self._player.back()
else:
- pass # @todo Not Implemented
+ assert self._nextSearch is None
+ self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous)
+ self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_next_node(self, node):
+ self._nextSearch = None
+ self.emit("jump-to", node)
+ self._window.destroy()
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_node_search_error(self, e):
+ self._nextSearch = None
+ self._errorBanner.push_message(str(e))
gobject.type_register(ConferenceTalkWindow)