@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, node):
if not self._active or node in [None, self._node]:
+ self._playerNode = player.node
return
+ self._playerNode = player.node
self.emit("jump-to", node)
+ self._window.destroy()
@misc_utils.log_exception(_moduleLogger)
def _on_player_error(self, player, err, debug):