@misc_utils.log_exception(_moduleLogger)
def _on_player_update_seek(self):
+ if self._isDestroyed:
+ return False
self._seekbar.set_value(self._player.percent_elapsed * 100)
- return True if not self._isDestroyed else False
+ return True
@misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):
if self._active and self._player.state == self._player.STATE_PLAY:
self._seekbar.show()
assert self._updateSeek is None
- self._updateSeek = go_utils.Timeout(self._updateSeek, once=False)
- self._updateSeek.start(seconds=30)
+ self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False)
+ self._updateSeek.start(seconds=1)
else:
self._seekbar.hide()
self._updateSeek.cancel()