- self._seekbar = hildonize.create_seekbar()
- self._seekbar.connect("change-value", self._on_user_seek)
-
- self._layout.pack_start(self._loadingBanner.toplevel, False, False)
- self._layout.pack_start(self._presenterNavigation.toplevel, True, True)
- self._layout.pack_start(self._seekbar, False, False)
-
- self._window.set_title(self._node.title)
-
- def show(self):
- windows._base.BasicWindow.show(self)
- self._window.show_all()
- self._errorBanner.toplevel.hide()
- self._loadingBanner.toplevel.hide()
- self._set_context(self._player.state)
- self._seekbar.hide()
-
- def jump_to(self, node):
- assert self._node is node
-
- @property
- def _active(self):
- return self._playerNode is self._node
-
- def _show_loading(self):
- animationPath = self._store.STORE_LOOKUP["loading"]
- animation = self._store.get_pixbuf_animation_from_store(animationPath)
- self._loadingBanner.show(animation, "Loading...")
-
- def _hide_loading(self):
- self._loadingBanner.hide()
-
- def _set_context(self, state):
- if state == self._player.STATE_PLAY:
- if self._active:
- self._presenter.set_state(self._store.STORE_LOOKUP["pause"])
- else:
- self._presenter.set_state(self._store.STORE_LOOKUP["play"])
- elif state == self._player.STATE_PAUSE:
- self._presenter.set_state(self._store.STORE_LOOKUP["play"])
- elif state == self._player.STATE_STOP:
- self._presenter.set_state(self._store.STORE_LOOKUP["play"])
- else:
- _moduleLogger.info("Unhandled player state %s" % state)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_user_seek(self, widget, scroll, value):
- self._player.seek(value / 100.0)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_update_seek(self):
- if self._isDestroyed:
- return False
- self._seekbar.set_value(self._player.percent_elapsed * 100)
- return True
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_state_change(self, player, newState):
- if self._active and self._player.state == self._player.STATE_PLAY:
- self._seekbar.show()
- assert self._updateSeek is None
- self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False)
- self._updateSeek.start(seconds=1)
- else:
- self._seekbar.hide()
- if self._updateSeek is not None:
- self._updateSeek.cancel()
- self._updateSeek = None
-
- if not self._presenterNavigation.is_active():
- self._set_context(newState)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, node):
- if not self._active or node in [None, self._node]:
- self._playerNode = player.node
- return
- self._playerNode = player.node
- self.emit("jump-to", node)
- self._window.destroy()
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_error(self, player, err, debug):
- _moduleLogger.error("%r - %r" % (err, debug))
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_navigating(self, widget, navState):
- if navState == "clicking":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- imageName = "pause_pressed"
- else:
- imageName = "play_pressed"
- elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play_pressed"
- elif self._player.state == self._player.STATE_STOP:
- imageName = "play_pressed"
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "down":
- imageName = "home"
- elif navState == "up":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- imageName = "pause"
- else:
- imageName = "play"
- elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play"
- elif self._player.state == self._player.STATE_STOP:
- imageName = "play"
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "left":
- imageName = "next"
- elif navState == "right":
- imageName = "prev"
-
- self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_nav_action(self, widget, navState):
- self._set_context(self._player.state)
-
- if navState == "clicking":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- self._player.pause()
- else:
- self._player.set_piece_by_node(self._node)
- self._player.play()
- elif self._player.state == self._player.STATE_PAUSE:
- self._player.play()
- elif self._player.state == self._player.STATE_STOP:
- self._player.set_piece_by_node(self._node)
- self._player.play()
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "down":
- self.emit("home")
- self._window.destroy()
- elif navState == "up":
- pass
- elif navState == "left":
- if self._active:
- self._player.next()
- else:
- assert self._nextSearch is None
- self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
- self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
- elif navState == "right":
- if self._active:
- self._player.back()
- else:
- assert self._nextSearch is None
- self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous)
- self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_next_node(self, node):
- self._nextSearch = None
- self.emit("jump-to", node)
- self._window.destroy()
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_node_search_error(self, e):
- self._nextSearch = None
- self._errorBanner.push_message(str(e))