- @misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, node):
- if not self._active or node in [None, self._node]:
- self._playerNode = player.node
- return
- self._playerNode = player.node
- self.emit("jump-to", node)
- self._window.destroy()
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_error(self, player, err, debug):
- _moduleLogger.error("%r - %r" % (err, debug))
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_navigating(self, widget, navState):
- if navState == "clicking":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- imageName = "pause_pressed"
- else:
- imageName = "play_pressed"
- elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play_pressed"
- elif self._player.state == self._player.STATE_STOP:
- imageName = "play_pressed"
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "down":
- imageName = "home"
- elif navState == "up":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- imageName = "pause"
- else:
- imageName = "play"
- elif self._player.state == self._player.STATE_PAUSE:
- imageName = "play"
- elif self._player.state == self._player.STATE_STOP:
- imageName = "play"
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "left":
- imageName = "next"
- elif navState == "right":
- imageName = "prev"
-
- self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_nav_action(self, widget, navState):
- self._set_context(self._player.state)
-
- if navState == "clicking":
- if self._player.state == self._player.STATE_PLAY:
- if self._active:
- self._player.pause()
- else:
- self._player.set_piece_by_node(self._node)
- self._player.play()
- elif self._player.state == self._player.STATE_PAUSE:
- self._player.play()
- elif self._player.state == self._player.STATE_STOP:
- self._player.set_piece_by_node(self._node)
- self._player.play()
- else:
- _moduleLogger.info("Unhandled player state %s" % self._player.state)
- elif navState == "down":
- self.emit("home")
- self._window.destroy()
- elif navState == "up":
- pass
- elif navState == "left":
- if self._active:
- self._player.next()
- else:
- assert self._nextSearch is None
- self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
- self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
- elif navState == "right":
- if self._active:
- self._player.back()
- else:
- assert self._nextSearch is None
- self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous)
- self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_next_node(self, node):
- self._nextSearch = None
- self.emit("jump-to", node)
- self._window.destroy()
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_node_search_error(self, e):
- self._nextSearch = None
- self._errorBanner.push_message(str(e))