Consolidating the Presenter Window code for making changes easier
[watersofshiloah] / src / windows / conferences.py
index 9370d4a..7f11b95 100644 (file)
@@ -7,7 +7,6 @@ import hildonize
 import util.go_utils as go_utils
 import util.misc as misc_utils
 import banners
-import presenter
 import stream_index
 
 import windows
@@ -201,200 +200,13 @@ class ConferenceTalksWindow(windows._base.ListWindow):
 gobject.type_register(ConferenceTalksWindow)
 
 
-class ConferenceTalkWindow(windows._base.BasicWindow):
+class ConferenceTalkWindow(windows._base.PresenterWindow):
 
        def __init__(self, app, player, store, node):
-               windows._base.BasicWindow.__init__(self, app, player, store)
-               self._node = node
-               self._playerNode = self._player.node
-               self._nextSearch = None
-               self._updateSeek = None
-
-               self.connect_auto(self._player, "state-change", self._on_player_state_change)
-               self.connect_auto(self._player, "title-change", self._on_player_title_change)
-               self.connect_auto(self._player, "error", self._on_player_error)
-
-               self._loadingBanner = banners.GenericBanner()
-
-               self._presenter = presenter.StreamPresenter(self._store)
-               self._presenter.set_context(
-                       self._store.STORE_LOOKUP["conference_background"],
-                       self._node.title,
-                       self._node.subtitle,
-               )
-               self._presenterNavigation = presenter.NavigationBox()
-               self._presenterNavigation.toplevel.add(self._presenter.toplevel)
-               self._presenterNavigation.connect("action", self._on_nav_action)
-               self._presenterNavigation.connect("navigating", self._on_navigating)
-
-               self._seekbar = hildonize.create_seekbar()
-               self._seekbar.connect("change-value", self._on_user_seek)
-
-               self._layout.pack_start(self._loadingBanner.toplevel, False, False)
-               self._layout.pack_start(self._presenterNavigation.toplevel, True, True)
-               self._layout.pack_start(self._seekbar, False, False)
-
-               self._window.set_title(self._node.title)
-
-       def show(self):
-               windows._base.BasicWindow.show(self)
-               self._window.show_all()
-               self._errorBanner.toplevel.hide()
-               self._loadingBanner.toplevel.hide()
-               self._set_context(self._player.state)
-               self._seekbar.hide()
-
-       def jump_to(self, node):
-               assert self._node is node
-
-       @property
-       def _active(self):
-               return self._playerNode is self._node
-
-       def _show_loading(self):
-               animationPath = self._store.STORE_LOOKUP["loading"]
-               animation = self._store.get_pixbuf_animation_from_store(animationPath)
-               self._loadingBanner.show(animation, "Loading...")
-
-       def _hide_loading(self):
-               self._loadingBanner.hide()
-
-       def _set_context(self, state):
-               if state == self._player.STATE_PLAY:
-                       if self._active:
-                               self._presenter.set_state(self._store.STORE_LOOKUP["pause"])
-                       else:
-                               self._presenter.set_state(self._store.STORE_LOOKUP["play"])
-               elif state == self._player.STATE_PAUSE:
-                       self._presenter.set_state(self._store.STORE_LOOKUP["play"])
-               elif state == self._player.STATE_STOP:
-                       self._presenter.set_state(self._store.STORE_LOOKUP["play"])
-               else:
-                       _moduleLogger.info("Unhandled player state %s" % state)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_user_seek(self, widget, scroll, value):
-               self._player.seek(value / 100.0)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_update_seek(self):
-               if self._isDestroyed:
-                       return False
-               self._seekbar.set_value(self._player.percent_elapsed * 100)
-               return True
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_state_change(self, player, newState):
-               if self._active and self._player.state == self._player.STATE_PLAY:
-                       self._seekbar.show()
-                       assert self._updateSeek is None
-                       self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False)
-                       self._updateSeek.start(seconds=1)
-               else:
-                       self._seekbar.hide()
-                       if self._updateSeek is not None:
-                               self._updateSeek.cancel()
-                               self._updateSeek = None
-
-               if not self._presenterNavigation.is_active():
-                       self._set_context(newState)
+               windows._base.PresenterWindow.__init__(self, app, player, store, node)
 
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_title_change(self, player, node):
-               if not self._active or node in [None, self._node]:
-                       self._playerNode = player.node
-                       return
-               self._playerNode = player.node
-               self.emit("jump-to", node)
-               self._window.destroy()
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_error(self, player, err, debug):
-               _moduleLogger.error("%r - %r" % (err, debug))
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_navigating(self, widget, navState):
-               if navState == "clicking":
-                       if self._player.state == self._player.STATE_PLAY:
-                               if self._active:
-                                       imageName = "pause_pressed"
-                               else:
-                                       imageName = "play_pressed"
-                       elif self._player.state == self._player.STATE_PAUSE:
-                               imageName = "play_pressed"
-                       elif self._player.state == self._player.STATE_STOP:
-                               imageName = "play_pressed"
-                       else:
-                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
-               elif navState == "down":
-                       imageName = "home"
-               elif navState == "up":
-                       if self._player.state == self._player.STATE_PLAY:
-                               if self._active:
-                                       imageName = "pause"
-                               else:
-                                       imageName = "play"
-                       elif self._player.state == self._player.STATE_PAUSE:
-                               imageName = "play"
-                       elif self._player.state == self._player.STATE_STOP:
-                               imageName = "play"
-                       else:
-                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
-               elif navState == "left":
-                       imageName = "next"
-               elif navState == "right":
-                       imageName = "prev"
-
-               self._presenter.set_state(self._store.STORE_LOOKUP[imageName])
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_nav_action(self, widget, navState):
-               self._set_context(self._player.state)
-
-               if navState == "clicking":
-                       if self._player.state == self._player.STATE_PLAY:
-                               if self._active:
-                                       self._player.pause()
-                               else:
-                                       self._player.set_piece_by_node(self._node)
-                                       self._player.play()
-                       elif self._player.state == self._player.STATE_PAUSE:
-                               self._player.play()
-                       elif self._player.state == self._player.STATE_STOP:
-                               self._player.set_piece_by_node(self._node)
-                               self._player.play()
-                       else:
-                               _moduleLogger.info("Unhandled player state %s" % self._player.state)
-               elif navState == "down":
-                       self.emit("home")
-                       self._window.destroy()
-               elif navState == "up":
-                       pass
-               elif navState == "left":
-                       if self._active:
-                               self._player.next()
-                       else:
-                               assert self._nextSearch is None
-                               self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
-                               self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
-               elif navState == "right":
-                       if self._active:
-                               self._player.back()
-                       else:
-                               assert self._nextSearch is None
-                               self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous)
-                               self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_next_node(self, node):
-               self._nextSearch = None
-               self.emit("jump-to", node)
-               self._window.destroy()
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_node_search_error(self, e):
-               self._nextSearch = None
-               self._errorBanner.push_message(str(e))
+       def _get_background(self):
+               return self._store.STORE_LOOKUP["conference_background"]
 
 
 gobject.type_register(ConferenceTalkWindow)