@misc_utils.log_exception(_moduleLogger)
def _on_player_update_seek(self):
+ if self._isDestroyed:
+ return False
self._seekbar.set_value(self._player.percent_elapsed * 100)
- return True if not self._isDestroyed else False
+ return True
@misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):