Merging playcontrol with presenter
authorEd Page <eopage@byu.net>
Fri, 21 May 2010 02:31:40 +0000 (21:31 -0500)
committerEd Page <eopage@byu.net>
Fri, 21 May 2010 02:38:34 +0000 (21:38 -0500)
src/playcontrol.py [deleted file]
src/presenter.py
src/windows/_base.py
src/windows/source.py

diff --git a/src/playcontrol.py b/src/playcontrol.py
deleted file mode 100644 (file)
index 4ff4bf1..0000000
+++ /dev/null
@@ -1,156 +0,0 @@
-import logging
-
-import gobject
-import gtk
-
-import gtk_toolbox
-import hildonize
-import util.go_utils as go_utils
-import util.misc as misc_utils
-
-import presenter
-
-
-_moduleLogger = logging.getLogger(__name__)
-
-
-class NavControl(gobject.GObject, go_utils.AutoSignal):
-
-
-       __gsignals__ = {
-               'home' : (
-                       gobject.SIGNAL_RUN_LAST,
-                       gobject.TYPE_NONE,
-                       (),
-               ),
-               'jump-to' : (
-                       gobject.SIGNAL_RUN_LAST,
-                       gobject.TYPE_NONE,
-                       (gobject.TYPE_PYOBJECT, ),
-               ),
-       }
-
-       def __init__(self, player, store):
-               gobject.GObject.__init__(self)
-
-               self._store = store
-
-               self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
-
-               self._controlBox = presenter.NavigationBox()
-               self._controlBox.toplevel.add(self._controlButton)
-               self._controlBox.connect("action", self._on_nav_action)
-               self._controlBox.connect("navigating", self._on_navigating)
-
-               self._titleButton = gtk.Label()
-
-               self._displayBox = presenter.NavigationBox()
-               self._displayBox.toplevel.add(self._titleButton)
-               self._displayBox.connect("action", self._on_nav_action)
-               self._displayBox.connect("navigating", self._on_navigating)
-
-               self._layout = gtk.HBox()
-               go_utils.AutoSignal.__init__(self, self.toplevel)
-               self._layout.pack_start(self._controlBox.toplevel, False, False)
-               self._layout.pack_start(self._displayBox.toplevel, True, True)
-               self._player = player
-               self.connect_auto(self._player, "state-change", self._on_player_state_change)
-               self.connect_auto(self._player, "title-change", self._on_player_title_change)
-               self._titleButton.set_label(self._player.title)
-
-       def refresh(self):
-               self._titleButton.set_label(self._player.title)
-               self._set_context(self._player.state)
-
-       def _set_context(self, state):
-               if state == self._player.STATE_PLAY:
-                       stateImage = self._store.STORE_LOOKUP["pause"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
-                       self.toplevel.show()
-               elif state == self._player.STATE_PAUSE:
-                       stateImage = self._store.STORE_LOOKUP["play"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
-                       self.toplevel.show()
-               elif state == self._player.STATE_STOP:
-                       self._titleButton.set_label("")
-                       self.toplevel.hide()
-               else:
-                       _moduleLogger.info("Unhandled player state %s" % state)
-                       stateImage = self._store.STORE_LOOKUP["pause"]
-                       self._store.set_image_from_store(self._controlButton, stateImage)
-
-       @property
-       def toplevel(self):
-               return self._layout
-
-       def set_orientation(self, orientation):
-               pass
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_state_change(self, player, newState):
-               if self._controlBox.is_active() or self._displayBox.is_active():
-                       return
-
-               self._set_context(newState)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_player_title_change(self, player, node):
-               _moduleLogger.info("Title change: %s" % self._player.title)
-               self._titleButton.set_label(self._player.title)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_navigating(self, widget, navState):
-               if navState == "down":
-                       imageName = "home"
-               elif navState == "clicking":
-                       if widget is self._controlBox:
-                               if self._player.state == self._player.STATE_PLAY:
-                                       imageName = "pause_pressed"
-                               else:
-                                       imageName = "play_pressed"
-                       else:
-                               if self._player.state == self._player.STATE_PLAY:
-                                       imageName = "pause"
-                               else:
-                                       imageName = "play"
-               elif self._player.can_navigate:
-                       if navState == "up":
-                               imageName = "play"
-                       elif navState == "left":
-                               imageName = "next"
-                       elif navState == "right":
-                               imageName = "prev"
-               else:
-                       if self._player.state == self._player.STATE_PLAY:
-                               imageName = "pause"
-                       else:
-                               imageName = "play"
-
-               imagePath = self._store.STORE_LOOKUP[imageName]
-               self._store.set_image_from_store(self._controlButton, imagePath)
-
-       @misc_utils.log_exception(_moduleLogger)
-       def _on_nav_action(self, widget, navState):
-               self._set_context(self._player.state)
-
-               if navState == "clicking":
-                       if widget is self._controlBox:
-                               if self._player.state == self._player.STATE_PLAY:
-                                       self._player.pause()
-                               else:
-                                       self._player.play()
-                       elif widget is self._displayBox:
-                               self.emit("jump-to", self._player.node)
-                       else:
-                               raise NotImplementedError()
-               elif navState == "down":
-                       self.emit("home")
-               elif navState == "up":
-                       pass
-               elif navState == "left":
-                       self._player.next()
-               elif navState == "right":
-                       self._player.back()
-
-
-gobject.type_register(NavControl)
index 45df079..05660d5 100644 (file)
@@ -4,6 +4,7 @@ import gobject
 import pango
 import gtk
 
+import util.go_utils as go_utils
 import util.misc as misc_utils
 
 
@@ -258,3 +259,144 @@ class StreamMiniPresenter(object):
 
        def set_context(self, backgroundImage, title, subtitle):
                pass
+
+
+class NavControl(gobject.GObject, go_utils.AutoSignal):
+
+       __gsignals__ = {
+               'home' : (
+                       gobject.SIGNAL_RUN_LAST,
+                       gobject.TYPE_NONE,
+                       (),
+               ),
+               'jump-to' : (
+                       gobject.SIGNAL_RUN_LAST,
+                       gobject.TYPE_NONE,
+                       (gobject.TYPE_PYOBJECT, ),
+               ),
+       }
+
+       def __init__(self, player, store):
+               gobject.GObject.__init__(self)
+
+               self._store = store
+
+               self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
+
+               self._controlBox = NavigationBox()
+               self._controlBox.toplevel.add(self._controlButton)
+               self._controlBox.connect("action", self._on_nav_action)
+               self._controlBox.connect("navigating", self._on_navigating)
+
+               self._titleButton = gtk.Label()
+
+               self._displayBox = NavigationBox()
+               self._displayBox.toplevel.add(self._titleButton)
+               self._displayBox.connect("action", self._on_nav_action)
+               self._displayBox.connect("navigating", self._on_navigating)
+
+               self._layout = gtk.HBox()
+               go_utils.AutoSignal.__init__(self, self.toplevel)
+               self._layout.pack_start(self._controlBox.toplevel, False, False)
+               self._layout.pack_start(self._displayBox.toplevel, True, True)
+               self._player = player
+               self.connect_auto(self._player, "state-change", self._on_player_state_change)
+               self.connect_auto(self._player, "title-change", self._on_player_title_change)
+               self._titleButton.set_label(self._player.title)
+
+       def refresh(self):
+               self._titleButton.set_label(self._player.title)
+               self._set_context(self._player.state)
+
+       def _set_context(self, state):
+               if state == self._player.STATE_PLAY:
+                       stateImage = self._store.STORE_LOOKUP["pause"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
+                       self.toplevel.show()
+               elif state == self._player.STATE_PAUSE:
+                       stateImage = self._store.STORE_LOOKUP["play"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
+                       self.toplevel.show()
+               elif state == self._player.STATE_STOP:
+                       self._titleButton.set_label("")
+                       self.toplevel.hide()
+               else:
+                       _moduleLogger.info("Unhandled player state %s" % state)
+                       stateImage = self._store.STORE_LOOKUP["pause"]
+                       self._store.set_image_from_store(self._controlButton, stateImage)
+
+       @property
+       def toplevel(self):
+               return self._layout
+
+       def set_orientation(self, orientation):
+               pass
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_state_change(self, player, newState):
+               if self._controlBox.is_active() or self._displayBox.is_active():
+                       return
+
+               self._set_context(newState)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_player_title_change(self, player, node):
+               _moduleLogger.info("Title change: %s" % self._player.title)
+               self._titleButton.set_label(self._player.title)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_navigating(self, widget, navState):
+               if navState == "down":
+                       imageName = "home"
+               elif navState == "clicking":
+                       if widget is self._controlBox:
+                               if self._player.state == self._player.STATE_PLAY:
+                                       imageName = "pause_pressed"
+                               else:
+                                       imageName = "play_pressed"
+                       else:
+                               if self._player.state == self._player.STATE_PLAY:
+                                       imageName = "pause"
+                               else:
+                                       imageName = "play"
+               elif self._player.can_navigate:
+                       if navState == "up":
+                               imageName = "play"
+                       elif navState == "left":
+                               imageName = "next"
+                       elif navState == "right":
+                               imageName = "prev"
+               else:
+                       if self._player.state == self._player.STATE_PLAY:
+                               imageName = "pause"
+                       else:
+                               imageName = "play"
+
+               imagePath = self._store.STORE_LOOKUP[imageName]
+               self._store.set_image_from_store(self._controlButton, imagePath)
+
+       @misc_utils.log_exception(_moduleLogger)
+       def _on_nav_action(self, widget, navState):
+               self._set_context(self._player.state)
+
+               if navState == "clicking":
+                       if widget is self._controlBox:
+                               if self._player.state == self._player.STATE_PLAY:
+                                       self._player.pause()
+                               else:
+                                       self._player.play()
+                       elif widget is self._displayBox:
+                               self.emit("jump-to", self._player.node)
+                       else:
+                               raise NotImplementedError()
+               elif navState == "down":
+                       self.emit("home")
+               elif navState == "up":
+                       pass
+               elif navState == "left":
+                       self._player.next()
+               elif navState == "right":
+                       self._player.back()
+
+
+gobject.type_register(NavControl)
index ac81df2..cf17bfd 100644 (file)
@@ -13,7 +13,6 @@ import util.go_utils as go_utils
 
 import stream_index
 import banners
-import playcontrol
 import presenter
 
 
@@ -210,14 +209,14 @@ class ListWindow(BasicWindow):
                self._treeScroller = hildonize.hildonize_scrollwindow(self._treeScroller)
 
                self._separator = gtk.HSeparator()
-               self._playcontrol = playcontrol.NavControl(self._player, self._store)
-               self._playcontrol.connect("home", self._on_home)
-               self._playcontrol.connect("jump-to", self._on_jump)
+               self._presenter = presenter.NavControl(self._player, self._store)
+               self._presenter.connect("home", self._on_home)
+               self._presenter.connect("jump-to", self._on_jump)
 
                self._contentLayout = gtk.VBox(False)
                self._contentLayout.pack_start(self._treeScroller, True, True)
                self._contentLayout.pack_start(self._separator, False, True)
-               self._contentLayout.pack_start(self._playcontrol.toplevel, False, True)
+               self._contentLayout.pack_start(self._presenter.toplevel, False, True)
 
                self._layout.pack_start(self._loadingBanner.toplevel, False, False)
                self._layout.pack_start(self._contentLayout, True, True)
@@ -229,7 +228,7 @@ class ListWindow(BasicWindow):
                self._loadingBanner.toplevel.hide()
 
                self._refresh()
-               self._playcontrol.refresh()
+               self._presenter.refresh()
 
        @classmethod
        def _get_columns(cls):
index 169d5fc..42737f4 100644 (file)
@@ -6,7 +6,7 @@ import gtk
 import constants
 import util.misc as misc_utils
 import banners
-import playcontrol
+import presenter
 import stream_index
 
 import windows
@@ -44,13 +44,13 @@ class SourceSelector(windows._base.BasicWindow):
                self._buttonLayout.pack_start(self._scriptureButton, True, True)
 
                self._separator = gtk.HSeparator()
-               self._playcontrol = playcontrol.NavControl(player, store)
-               self._playcontrol.connect("jump-to", self._on_jump)
+               self._presenter = presenter.NavControl(player, store)
+               self._presenter.connect("jump-to", self._on_jump)
 
                self._layout.pack_start(self._loadingBanner.toplevel, False, False)
                self._layout.pack_start(self._buttonLayout, True, True)
                self._layout.pack_start(self._separator, False, True)
-               self._layout.pack_start(self._playcontrol.toplevel, False, True)
+               self._layout.pack_start(self._presenter.toplevel, False, True)
 
                self._window.set_title(constants.__pretty_app_name__)
 
@@ -58,7 +58,7 @@ class SourceSelector(windows._base.BasicWindow):
                windows._base.BasicWindow.show(self)
 
                self._errorBanner.toplevel.hide()
-               self._playcontrol.toplevel.hide()
+               self._presenter.toplevel.hide()
 
                self._refresh()