-import logging
-
-import gobject
-import gtk
-
-import gtk_toolbox
-import hildonize
-import util.go_utils as go_utils
-import util.misc as misc_utils
-
-import presenter
-
-
-_moduleLogger = logging.getLogger(__name__)
-
-
-class NavControl(gobject.GObject, go_utils.AutoSignal):
-
-
- __gsignals__ = {
- 'home' : (
- gobject.SIGNAL_RUN_LAST,
- gobject.TYPE_NONE,
- (),
- ),
- 'jump-to' : (
- gobject.SIGNAL_RUN_LAST,
- gobject.TYPE_NONE,
- (gobject.TYPE_PYOBJECT, ),
- ),
- }
-
- def __init__(self, player, store):
- gobject.GObject.__init__(self)
-
- self._store = store
-
- self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
-
- self._controlBox = presenter.NavigationBox()
- self._controlBox.toplevel.add(self._controlButton)
- self._controlBox.connect("action", self._on_nav_action)
- self._controlBox.connect("navigating", self._on_navigating)
-
- self._titleButton = gtk.Label()
-
- self._displayBox = presenter.NavigationBox()
- self._displayBox.toplevel.add(self._titleButton)
- self._displayBox.connect("action", self._on_nav_action)
- self._displayBox.connect("navigating", self._on_navigating)
-
- self._layout = gtk.HBox()
- go_utils.AutoSignal.__init__(self, self.toplevel)
- self._layout.pack_start(self._controlBox.toplevel, False, False)
- self._layout.pack_start(self._displayBox.toplevel, True, True)
- self._player = player
- self.connect_auto(self._player, "state-change", self._on_player_state_change)
- self.connect_auto(self._player, "title-change", self._on_player_title_change)
- self._titleButton.set_label(self._player.title)
-
- def refresh(self):
- self._titleButton.set_label(self._player.title)
- self._set_context(self._player.state)
-
- def _set_context(self, state):
- if state == self._player.STATE_PLAY:
- stateImage = self._store.STORE_LOOKUP["pause"]
- self._store.set_image_from_store(self._controlButton, stateImage)
- self.toplevel.show()
- elif state == self._player.STATE_PAUSE:
- stateImage = self._store.STORE_LOOKUP["play"]
- self._store.set_image_from_store(self._controlButton, stateImage)
- self.toplevel.show()
- elif state == self._player.STATE_STOP:
- self._titleButton.set_label("")
- self.toplevel.hide()
- else:
- _moduleLogger.info("Unhandled player state %s" % state)
- stateImage = self._store.STORE_LOOKUP["pause"]
- self._store.set_image_from_store(self._controlButton, stateImage)
-
- @property
- def toplevel(self):
- return self._layout
-
- def set_orientation(self, orientation):
- pass
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_state_change(self, player, newState):
- if self._controlBox.is_active() or self._displayBox.is_active():
- return
-
- self._set_context(newState)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_player_title_change(self, player, node):
- _moduleLogger.info("Title change: %s" % self._player.title)
- self._titleButton.set_label(self._player.title)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_navigating(self, widget, navState):
- if navState == "down":
- imageName = "home"
- elif navState == "clicking":
- if widget is self._controlBox:
- if self._player.state == self._player.STATE_PLAY:
- imageName = "pause_pressed"
- else:
- imageName = "play_pressed"
- else:
- if self._player.state == self._player.STATE_PLAY:
- imageName = "pause"
- else:
- imageName = "play"
- elif self._player.can_navigate:
- if navState == "up":
- imageName = "play"
- elif navState == "left":
- imageName = "next"
- elif navState == "right":
- imageName = "prev"
- else:
- if self._player.state == self._player.STATE_PLAY:
- imageName = "pause"
- else:
- imageName = "play"
-
- imagePath = self._store.STORE_LOOKUP[imageName]
- self._store.set_image_from_store(self._controlButton, imagePath)
-
- @misc_utils.log_exception(_moduleLogger)
- def _on_nav_action(self, widget, navState):
- self._set_context(self._player.state)
-
- if navState == "clicking":
- if widget is self._controlBox:
- if self._player.state == self._player.STATE_PLAY:
- self._player.pause()
- else:
- self._player.play()
- elif widget is self._displayBox:
- self.emit("jump-to", self._player.node)
- else:
- raise NotImplementedError()
- elif navState == "down":
- self.emit("home")
- elif navState == "up":
- pass
- elif navState == "left":
- self._player.next()
- elif navState == "right":
- self._player.back()
-
-
-gobject.type_register(NavControl)