@misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):
+ # @bug We only want to folow changes in player when its active
if newState == "play":
newState = self.BUTTON_STATE_PLAY
elif newState == "pause":
@misc_utils.log_exception(_moduleLogger)
def _on_player_nav_change(self, player, newState):
+ # @bug We only want to folow changes in player when its active
canNavigate = self._player.can_navigate
newPotState = self._potentialButtonState
if self._canNavigate != canNavigate:
@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, newState):
+ # @bug We only want to folow changes in player when its active
if self._isPortrait:
backWidth = self._backgroundImage.get_width()
backHeight = self._backgroundImage.get_height()
@misc_utils.log_exception(_moduleLogger)
def _on_nav_action(self, widget, navState):
+ # @bug We only want to folow changes in player when its active
try:
buttonState = self._translate_state(navState)
if buttonState == self.BUTTON_STATE_PLAY: