hildonize_combo_entry = _null_hildonize_combo_entry
+def _null_create_seekbar():
+ adjustment = gtk.Adjustment(0, 0, 101, 1, 5, 1)
+ seek = gtk.HScale(adjustment)
+ seek.set_draw_value(False)
+ return seek
+
+
+def _fremantle_create_seekbar():
+ seek = hildon.Seekbar()
+ seek.set_range(0.0, 100)
+ seek.set_draw_value(False)
+ seek.set_update_policy(gtk.UPDATE_DISCONTINUOUS)
+ return seek
+
+
+try:
+ hildon.Seekbar
+ create_seekbar = _fremantle_create_seekbar
+except AttributeError:
+ create_seekbar = _null_create_seekbar
+
+
def _fremantle_hildonize_scrollwindow(scrolledWindow):
pannableWindow = hildon.PannableArea()
self._nextSearch = stream_index.AsyncWalker(stream_index.get_next)
self._nextSearch.start(self.node, self._on_next_node, self._on_node_search_error)
+ def seek(self, percent):
+ target = percent * self._stream.duration
+ self._stream.seek_time(target)
+
+ @property
+ def percent_elapsed(self):
+ percent = float(self._stream.elapsed) / float(self._stream.duration)
+ return percent
+
def _set_piece_by_node(self, node):
assert node is None or node.is_leaf(), node
if self._node is node:
self._model.clear()
def _select_row(self):
- path = (self._get_current_row(), )
+ rowIndex = self._get_current_row()
+ if rowIndex < 0:
+ return
+ path = (rowIndex, )
self._treeView.scroll_to_cell(path)
self._treeView.get_selection().select_path(path)
self._node = node
self._playerNode = self._player.node
self._nextSearch = None
+ self._updateSeek = None
self.connect_auto(self._player, "state-change", self._on_player_state_change)
self.connect_auto(self._player, "title-change", self._on_player_title_change)
self._presenterNavigation.connect("action", self._on_nav_action)
self._presenterNavigation.connect("navigating", self._on_navigating)
+ self._seekbar = hildonize.create_seekbar()
+ self._seekbar.connect("change-value", self._on_user_seek)
+
self._layout.pack_start(self._loadingBanner.toplevel, False, False)
self._layout.pack_start(self._presenterNavigation.toplevel, True, True)
+ self._layout.pack_start(self._seekbar, False, False)
self._window.set_title(self._node.title)
self._errorBanner.toplevel.hide()
self._loadingBanner.toplevel.hide()
self._set_context(self._player.state)
+ self._seekbar.hide()
def jump_to(self, node):
assert self._node is node
_moduleLogger.info("Unhandled player state %s" % state)
@misc_utils.log_exception(_moduleLogger)
+ def _on_user_seek(self, widget, scroll, value):
+ self._player.seek(value / 100.0)
+
+ @misc_utils.log_exception(_moduleLogger)
+ def _on_player_update_seek(self):
+ self._seekbar.set_value(self._player.percent_elapsed * 100)
+ return True if not self._isDestroyed else False
+
+ @misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):
- if self._presenterNavigation.is_active():
- return
+ if self._active and self._player.state == self._player.STATE_PLAY:
+ self._seekbar.show()
+ assert self._updateSeek is None
+ self._updateSeek = go_utils.Timeout(self._updateSeek, once=False)
+ self._updateSeek.start(seconds=30)
+ else:
+ self._seekbar.hide()
+ self._updateSeek.cancel()
+ self._updateSeek = None
- self._set_context(newState)
+ if not self._presenterNavigation.is_active():
+ self._set_context(newState)
@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, node):