@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, node):
+ assert not self._isDestroyed
self._select_row()
@misc_utils.log_exception(_moduleLogger)
@misc_utils.log_exception(_moduleLogger)
def _on_player_state_change(self, player, newState):
+ assert not self._isDestroyed
if self._active and self._player.state == self._player.STATE_PLAY:
self._seekbar.show()
assert self._updateSeek is None
@misc_utils.log_exception(_moduleLogger)
def _on_player_title_change(self, player, node):
+ assert not self._isDestroyed
if not self._active or node in [None, self._node]:
self._playerNode = node
return
@misc_utils.log_exception(_moduleLogger)
def _on_player_error(self, player, err, debug):
+ assert not self._isDestroyed
_moduleLogger.error("%r - %r" % (err, debug))
@misc_utils.log_exception(_moduleLogger)