From: Ed Page Date: Tue, 18 May 2010 03:03:01 +0000 (-0500) Subject: Consolidating the Presenter Window code for making changes easier X-Git-Url: http://git.maemo.org/git/?p=watersofshiloah;a=commitdiff_plain;h=ebdb7add1b33b48148693fb6d40f6f6aa02508a4;ds=sidebyside Consolidating the Presenter Window code for making changes easier --- diff --git a/src/windows/_base.py b/src/windows/_base.py index 25007da..721aeec 100644 --- a/src/windows/_base.py +++ b/src/windows/_base.py @@ -14,6 +14,7 @@ import util.go_utils as go_utils import stream_index import banners import playcontrol +import presenter _moduleLogger = logging.getLogger(__name__) @@ -292,3 +293,202 @@ class ListWindow(BasicWindow): path = (rowIndex, ) self._treeView.scroll_to_cell(path) self._treeView.get_selection().select_path(path) + + +class PresenterWindow(BasicWindow): + + def __init__(self, app, player, store, node): + BasicWindow.__init__(self, app, player, store) + self._node = node + self._playerNode = self._player.node + self._nextSearch = None + self._updateSeek = None + + self.connect_auto(self._player, "state-change", self._on_player_state_change) + self.connect_auto(self._player, "title-change", self._on_player_title_change) + self.connect_auto(self._player, "error", self._on_player_error) + + self._loadingBanner = banners.GenericBanner() + + self._presenter = presenter.StreamPresenter(self._store) + self._presenter.set_context( + self._get_background(), + self._node.title, + self._node.subtitle, + ) + self._presenterNavigation = presenter.NavigationBox() + self._presenterNavigation.toplevel.add(self._presenter.toplevel) + self._presenterNavigation.connect("action", self._on_nav_action) + self._presenterNavigation.connect("navigating", self._on_navigating) + + self._seekbar = hildonize.create_seekbar() + self._seekbar.connect("change-value", self._on_user_seek) + + self._layout.pack_start(self._loadingBanner.toplevel, False, False) + self._layout.pack_start(self._presenterNavigation.toplevel, True, True) + self._layout.pack_start(self._seekbar, False, False) + + self._window.set_title(self._node.title) + + def _get_background(self): + raise NotImplementedError() + + def show(self): + BasicWindow.show(self) + self._window.show_all() + self._errorBanner.toplevel.hide() + self._loadingBanner.toplevel.hide() + self._set_context(self._player.state) + self._seekbar.hide() + + def jump_to(self, node): + assert self._node is node + + @property + def _active(self): + return self._playerNode is self._node + + def _show_loading(self): + animationPath = self._store.STORE_LOOKUP["loading"] + animation = self._store.get_pixbuf_animation_from_store(animationPath) + self._loadingBanner.show(animation, "Loading...") + + def _hide_loading(self): + self._loadingBanner.hide() + + def _set_context(self, state): + if state == self._player.STATE_PLAY: + if self._active: + self._presenter.set_state(self._store.STORE_LOOKUP["pause"]) + else: + self._presenter.set_state(self._store.STORE_LOOKUP["play"]) + elif state == self._player.STATE_PAUSE: + self._presenter.set_state(self._store.STORE_LOOKUP["play"]) + elif state == self._player.STATE_STOP: + self._presenter.set_state(self._store.STORE_LOOKUP["play"]) + else: + _moduleLogger.info("Unhandled player state %s" % state) + + @misc_utils.log_exception(_moduleLogger) + def _on_user_seek(self, widget, scroll, value): + self._player.seek(value / 100.0) + + @misc_utils.log_exception(_moduleLogger) + def _on_player_update_seek(self): + if self._isDestroyed: + return False + self._seekbar.set_value(self._player.percent_elapsed * 100) + return True + + @misc_utils.log_exception(_moduleLogger) + def _on_player_state_change(self, player, newState): + if self._active and self._player.state == self._player.STATE_PLAY: + self._seekbar.show() + assert self._updateSeek is None + self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False) + self._updateSeek.start(seconds=1) + else: + self._seekbar.hide() + if self._updateSeek is not None: + self._updateSeek.cancel() + self._updateSeek = None + + if not self._presenterNavigation.is_active(): + self._set_context(newState) + + @misc_utils.log_exception(_moduleLogger) + def _on_player_title_change(self, player, node): + if not self._active or node in [None, self._node]: + self._playerNode = player.node + return + self._playerNode = player.node + self.emit("jump-to", node) + self._window.destroy() + + @misc_utils.log_exception(_moduleLogger) + def _on_player_error(self, player, err, debug): + _moduleLogger.error("%r - %r" % (err, debug)) + + @misc_utils.log_exception(_moduleLogger) + def _on_navigating(self, widget, navState): + if navState == "clicking": + if self._player.state == self._player.STATE_PLAY: + if self._active: + imageName = "pause_pressed" + else: + imageName = "play_pressed" + elif self._player.state == self._player.STATE_PAUSE: + imageName = "play_pressed" + elif self._player.state == self._player.STATE_STOP: + imageName = "play_pressed" + else: + _moduleLogger.info("Unhandled player state %s" % self._player.state) + elif navState == "down": + imageName = "home" + elif navState == "up": + if self._player.state == self._player.STATE_PLAY: + if self._active: + imageName = "pause" + else: + imageName = "play" + elif self._player.state == self._player.STATE_PAUSE: + imageName = "play" + elif self._player.state == self._player.STATE_STOP: + imageName = "play" + else: + _moduleLogger.info("Unhandled player state %s" % self._player.state) + elif navState == "left": + imageName = "next" + elif navState == "right": + imageName = "prev" + + self._presenter.set_state(self._store.STORE_LOOKUP[imageName]) + + @misc_utils.log_exception(_moduleLogger) + def _on_nav_action(self, widget, navState): + self._set_context(self._player.state) + + if navState == "clicking": + if self._player.state == self._player.STATE_PLAY: + if self._active: + self._player.pause() + else: + self._player.set_piece_by_node(self._node) + self._player.play() + elif self._player.state == self._player.STATE_PAUSE: + self._player.play() + elif self._player.state == self._player.STATE_STOP: + self._player.set_piece_by_node(self._node) + self._player.play() + else: + _moduleLogger.info("Unhandled player state %s" % self._player.state) + elif navState == "down": + self.emit("home") + self._window.destroy() + elif navState == "up": + pass + elif navState == "left": + if self._active: + self._player.next() + else: + assert self._nextSearch is None + self._nextSearch = stream_index.AsyncWalker(stream_index.get_next) + self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) + elif navState == "right": + if self._active: + self._player.back() + else: + assert self._nextSearch is None + self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous) + self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) + + @misc_utils.log_exception(_moduleLogger) + def _on_next_node(self, node): + self._nextSearch = None + self.emit("jump-to", node) + self._window.destroy() + + @misc_utils.log_exception(_moduleLogger) + def _on_node_search_error(self, e): + self._nextSearch = None + self._errorBanner.push_message(str(e)) diff --git a/src/windows/conferences.py b/src/windows/conferences.py index 9370d4a..7f11b95 100644 --- a/src/windows/conferences.py +++ b/src/windows/conferences.py @@ -7,7 +7,6 @@ import hildonize import util.go_utils as go_utils import util.misc as misc_utils import banners -import presenter import stream_index import windows @@ -201,200 +200,13 @@ class ConferenceTalksWindow(windows._base.ListWindow): gobject.type_register(ConferenceTalksWindow) -class ConferenceTalkWindow(windows._base.BasicWindow): +class ConferenceTalkWindow(windows._base.PresenterWindow): def __init__(self, app, player, store, node): - windows._base.BasicWindow.__init__(self, app, player, store) - self._node = node - self._playerNode = self._player.node - self._nextSearch = None - self._updateSeek = None - - self.connect_auto(self._player, "state-change", self._on_player_state_change) - self.connect_auto(self._player, "title-change", self._on_player_title_change) - self.connect_auto(self._player, "error", self._on_player_error) - - self._loadingBanner = banners.GenericBanner() - - self._presenter = presenter.StreamPresenter(self._store) - self._presenter.set_context( - self._store.STORE_LOOKUP["conference_background"], - self._node.title, - self._node.subtitle, - ) - self._presenterNavigation = presenter.NavigationBox() - self._presenterNavigation.toplevel.add(self._presenter.toplevel) - self._presenterNavigation.connect("action", self._on_nav_action) - self._presenterNavigation.connect("navigating", self._on_navigating) - - self._seekbar = hildonize.create_seekbar() - self._seekbar.connect("change-value", self._on_user_seek) - - self._layout.pack_start(self._loadingBanner.toplevel, False, False) - self._layout.pack_start(self._presenterNavigation.toplevel, True, True) - self._layout.pack_start(self._seekbar, False, False) - - self._window.set_title(self._node.title) - - def show(self): - windows._base.BasicWindow.show(self) - self._window.show_all() - self._errorBanner.toplevel.hide() - self._loadingBanner.toplevel.hide() - self._set_context(self._player.state) - self._seekbar.hide() - - def jump_to(self, node): - assert self._node is node - - @property - def _active(self): - return self._playerNode is self._node - - def _show_loading(self): - animationPath = self._store.STORE_LOOKUP["loading"] - animation = self._store.get_pixbuf_animation_from_store(animationPath) - self._loadingBanner.show(animation, "Loading...") - - def _hide_loading(self): - self._loadingBanner.hide() - - def _set_context(self, state): - if state == self._player.STATE_PLAY: - if self._active: - self._presenter.set_state(self._store.STORE_LOOKUP["pause"]) - else: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_PAUSE: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_STOP: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - else: - _moduleLogger.info("Unhandled player state %s" % state) - - @misc_utils.log_exception(_moduleLogger) - def _on_user_seek(self, widget, scroll, value): - self._player.seek(value / 100.0) - - @misc_utils.log_exception(_moduleLogger) - def _on_player_update_seek(self): - if self._isDestroyed: - return False - self._seekbar.set_value(self._player.percent_elapsed * 100) - return True - - @misc_utils.log_exception(_moduleLogger) - def _on_player_state_change(self, player, newState): - if self._active and self._player.state == self._player.STATE_PLAY: - self._seekbar.show() - assert self._updateSeek is None - self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False) - self._updateSeek.start(seconds=1) - else: - self._seekbar.hide() - if self._updateSeek is not None: - self._updateSeek.cancel() - self._updateSeek = None - - if not self._presenterNavigation.is_active(): - self._set_context(newState) + windows._base.PresenterWindow.__init__(self, app, player, store, node) - @misc_utils.log_exception(_moduleLogger) - def _on_player_title_change(self, player, node): - if not self._active or node in [None, self._node]: - self._playerNode = player.node - return - self._playerNode = player.node - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_player_error(self, player, err, debug): - _moduleLogger.error("%r - %r" % (err, debug)) - - @misc_utils.log_exception(_moduleLogger) - def _on_navigating(self, widget, navState): - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause_pressed" - else: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_STOP: - imageName = "play_pressed" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - imageName = "home" - elif navState == "up": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause" - else: - imageName = "play" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play" - elif self._player.state == self._player.STATE_STOP: - imageName = "play" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "left": - imageName = "next" - elif navState == "right": - imageName = "prev" - - self._presenter.set_state(self._store.STORE_LOOKUP[imageName]) - - @misc_utils.log_exception(_moduleLogger) - def _on_nav_action(self, widget, navState): - self._set_context(self._player.state) - - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - self._player.pause() - else: - self._player.set_piece_by_node(self._node) - self._player.play() - elif self._player.state == self._player.STATE_PAUSE: - self._player.play() - elif self._player.state == self._player.STATE_STOP: - self._player.set_piece_by_node(self._node) - self._player.play() - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - self.emit("home") - self._window.destroy() - elif navState == "up": - pass - elif navState == "left": - if self._active: - self._player.next() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_next) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - elif navState == "right": - if self._active: - self._player.back() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - - @misc_utils.log_exception(_moduleLogger) - def _on_next_node(self, node): - self._nextSearch = None - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_node_search_error(self, e): - self._nextSearch = None - self._errorBanner.push_message(str(e)) + def _get_background(self): + return self._store.STORE_LOOKUP["conference_background"] gobject.type_register(ConferenceTalkWindow) diff --git a/src/windows/magazines.py b/src/windows/magazines.py index 68117a1..bff0853 100644 --- a/src/windows/magazines.py +++ b/src/windows/magazines.py @@ -255,200 +255,13 @@ class MagazineArticlesWindow(windows._base.ListWindow): gobject.type_register(MagazineArticlesWindow) -class MagazineArticleWindow(windows._base.BasicWindow): +class MagazineArticleWindow(windows._base.PresenterWindow): def __init__(self, app, player, store, node): - windows._base.BasicWindow.__init__(self, app, player, store) - self._node = node - self._playerNode = self._player.node - self._nextSearch = None - self._updateSeek = None - - self.connect_auto(self._player, "state-change", self._on_player_state_change) - self.connect_auto(self._player, "title-change", self._on_player_title_change) - self.connect_auto(self._player, "error", self._on_player_error) - - self._loadingBanner = banners.GenericBanner() - - self._presenter = presenter.StreamPresenter(self._store) - self._presenter.set_context( - self._store.STORE_LOOKUP["magazine_background"], - self._node.title, - self._node.subtitle, - ) - self._presenterNavigation = presenter.NavigationBox() - self._presenterNavigation.toplevel.add(self._presenter.toplevel) - self._presenterNavigation.connect("action", self._on_nav_action) - self._presenterNavigation.connect("navigating", self._on_navigating) - - self._seekbar = hildonize.create_seekbar() - self._seekbar.connect("change-value", self._on_user_seek) - - self._layout.pack_start(self._loadingBanner.toplevel, False, False) - self._layout.pack_start(self._presenterNavigation.toplevel, True, True) - self._layout.pack_start(self._seekbar, False, False) - - self._window.set_title(self._node.title) - - def show(self): - windows._base.BasicWindow.show(self) - self._window.show_all() - self._errorBanner.toplevel.hide() - self._loadingBanner.toplevel.hide() - self._set_context(self._player.state) - self._seekbar.hide() - - def jump_to(self, node): - assert self._node is node - - @property - def _active(self): - return self._playerNode is self._node - - def _show_loading(self): - animationPath = self._store.STORE_LOOKUP["loading"] - animation = self._store.get_pixbuf_animation_from_store(animationPath) - self._loadingBanner.show(animation, "Loading...") - - def _hide_loading(self): - self._loadingBanner.hide() - - def _set_context(self, state): - if state == self._player.STATE_PLAY: - if self._active: - self._presenter.set_state(self._store.STORE_LOOKUP["pause"]) - else: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_PAUSE: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_STOP: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - else: - _moduleLogger.info("Unhandled player state %s" % state) - - @misc_utils.log_exception(_moduleLogger) - def _on_user_seek(self, widget, scroll, value): - self._player.seek(value / 100.0) - - @misc_utils.log_exception(_moduleLogger) - def _on_player_update_seek(self): - if self._isDestroyed: - return False - self._seekbar.set_value(self._player.percent_elapsed * 100) - return True - - @misc_utils.log_exception(_moduleLogger) - def _on_player_state_change(self, player, newState): - if self._active and self._player.state == self._player.STATE_PLAY: - self._seekbar.show() - assert self._updateSeek is None - self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False) - self._updateSeek.start(seconds=1) - else: - self._seekbar.hide() - if self._updateSeek is not None: - self._updateSeek.cancel() - self._updateSeek = None - - if not self._presenterNavigation.is_active(): - self._set_context(newState) - - @misc_utils.log_exception(_moduleLogger) - def _on_player_title_change(self, player, node): - if not self._active or node in [None, self._node]: - self._playerNode = player.node - return - self._playerNode = player.node - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_player_error(self, player, err, debug): - _moduleLogger.error("%r - %r" % (err, debug)) + windows._base.PresenterWindow.__init__(self, app, player, store, node) - @misc_utils.log_exception(_moduleLogger) - def _on_navigating(self, widget, navState): - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause_pressed" - else: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_STOP: - imageName = "play_pressed" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - imageName = "home" - elif navState == "up": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause" - else: - imageName = "play" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play" - elif self._player.state == self._player.STATE_STOP: - imageName = "play" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "left": - imageName = "next" - elif navState == "right": - imageName = "prev" - - self._presenter.set_state(self._store.STORE_LOOKUP[imageName]) - - @misc_utils.log_exception(_moduleLogger) - def _on_nav_action(self, widget, navState): - self._set_context(self._player.state) - - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - self._player.pause() - else: - self._player.set_piece_by_node(self._node) - self._player.play() - elif self._player.state == self._player.STATE_PAUSE: - self._player.play() - elif self._player.state == self._player.STATE_STOP: - self._player.set_piece_by_node(self._node) - self._player.play() - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - self.emit("home") - self._window.destroy() - elif navState == "up": - pass - elif navState == "left": - if self._active: - self._player.next() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_next) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - elif navState == "right": - if self._active: - self._player.back() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - - @misc_utils.log_exception(_moduleLogger) - def _on_next_node(self, node): - self._nextSearch = None - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_node_search_error(self, e): - self._nextSearch = None - self._errorBanner.push_message(str(e)) + def _get_background(self): + return self._store.STORE_LOOKUP["magazine_background"] gobject.type_register(MagazineArticleWindow) diff --git a/src/windows/scriptures.py b/src/windows/scriptures.py index 013f3f6..7c26aed 100644 --- a/src/windows/scriptures.py +++ b/src/windows/scriptures.py @@ -193,200 +193,13 @@ class ScriptureChaptersWindow(windows._base.ListWindow): gobject.type_register(ScriptureChaptersWindow) -class ScriptureChapterWindow(windows._base.BasicWindow): +class ScriptureChapterWindow(windows._base.PresenterWindow): def __init__(self, app, player, store, node): - windows._base.BasicWindow.__init__(self, app, player, store) - self._node = node - self._playerNode = self._player.node - self._nextSearch = None - self._updateSeek = None - - self.connect_auto(self._player, "state-change", self._on_player_state_change) - self.connect_auto(self._player, "title-change", self._on_player_title_change) - self.connect_auto(self._player, "error", self._on_player_error) - - self._loadingBanner = banners.GenericBanner() - - self._presenter = presenter.StreamPresenter(self._store) - self._presenter.set_context( - self._store.STORE_LOOKUP["scripture_background"], - self._node.title, - self._node.subtitle, - ) - self._presenterNavigation = presenter.NavigationBox() - self._presenterNavigation.toplevel.add(self._presenter.toplevel) - self._presenterNavigation.connect("action", self._on_nav_action) - self._presenterNavigation.connect("navigating", self._on_navigating) - - self._seekbar = hildonize.create_seekbar() - self._seekbar.connect("change-value", self._on_user_seek) - - self._layout.pack_start(self._loadingBanner.toplevel, False, False) - self._layout.pack_start(self._presenterNavigation.toplevel, True, True) - self._layout.pack_start(self._seekbar, False, False) - - self._window.set_title(self._node.title) - - def show(self): - windows._base.BasicWindow.show(self) - self._window.show_all() - self._errorBanner.toplevel.hide() - self._loadingBanner.toplevel.hide() - self._set_context(self._player.state) - self._seekbar.hide() - - def jump_to(self, node): - assert self._node is node - - @property - def _active(self): - return self._playerNode is self._node - - def _show_loading(self): - animationPath = self._store.STORE_LOOKUP["loading"] - animation = self._store.get_pixbuf_animation_from_store(animationPath) - self._loadingBanner.show(animation, "Loading...") - - def _hide_loading(self): - self._loadingBanner.hide() - - def _set_context(self, state): - if state == self._player.STATE_PLAY: - if self._active: - self._presenter.set_state(self._store.STORE_LOOKUP["pause"]) - else: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_PAUSE: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - elif state == self._player.STATE_STOP: - self._presenter.set_state(self._store.STORE_LOOKUP["play"]) - else: - _moduleLogger.info("Unhandled player state %s" % state) - - @misc_utils.log_exception(_moduleLogger) - def _on_user_seek(self, widget, scroll, value): - self._player.seek(value / 100.0) - - @misc_utils.log_exception(_moduleLogger) - def _on_player_update_seek(self): - if self._isDestroyed: - return False - self._seekbar.set_value(self._player.percent_elapsed * 100) - return True - - @misc_utils.log_exception(_moduleLogger) - def _on_player_state_change(self, player, newState): - if self._active and self._player.state == self._player.STATE_PLAY: - self._seekbar.show() - assert self._updateSeek is None - self._updateSeek = go_utils.Timeout(self._on_player_update_seek, once=False) - self._updateSeek.start(seconds=1) - else: - self._seekbar.hide() - if self._updateSeek is not None: - self._updateSeek.cancel() - self._updateSeek = None - - if not self._presenterNavigation.is_active(): - self._set_context(newState) + windows._base.PresenterWindow.__init__(self, app, player, store, node) - @misc_utils.log_exception(_moduleLogger) - def _on_player_title_change(self, player, node): - if not self._active or node in [None, self._node]: - self._playerNode = player.node - return - self._playerNode = player.node - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_player_error(self, player, err, debug): - _moduleLogger.error("%r - %r" % (err, debug)) - - @misc_utils.log_exception(_moduleLogger) - def _on_navigating(self, widget, navState): - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause_pressed" - else: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play_pressed" - elif self._player.state == self._player.STATE_STOP: - imageName = "play_pressed" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - imageName = "home" - elif navState == "up": - if self._player.state == self._player.STATE_PLAY: - if self._active: - imageName = "pause" - else: - imageName = "play" - elif self._player.state == self._player.STATE_PAUSE: - imageName = "play" - elif self._player.state == self._player.STATE_STOP: - imageName = "play" - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "left": - imageName = "next" - elif navState == "right": - imageName = "prev" - - self._presenter.set_state(self._store.STORE_LOOKUP[imageName]) - - @misc_utils.log_exception(_moduleLogger) - def _on_nav_action(self, widget, navState): - self._set_context(self._player.state) - - if navState == "clicking": - if self._player.state == self._player.STATE_PLAY: - if self._active: - self._player.pause() - else: - self._player.set_piece_by_node(self._node) - self._player.play() - elif self._player.state == self._player.STATE_PAUSE: - self._player.play() - elif self._player.state == self._player.STATE_STOP: - self._player.set_piece_by_node(self._node) - self._player.play() - else: - _moduleLogger.info("Unhandled player state %s" % self._player.state) - elif navState == "down": - self.emit("home") - self._window.destroy() - elif navState == "up": - pass - elif navState == "left": - if self._active: - self._player.next() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_next) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - elif navState == "right": - if self._active: - self._player.back() - else: - assert self._nextSearch is None - self._nextSearch = stream_index.AsyncWalker(stream_index.get_previous) - self._nextSearch.start(self._node, self._on_next_node, self._on_node_search_error) - - @misc_utils.log_exception(_moduleLogger) - def _on_next_node(self, node): - self._nextSearch = None - self.emit("jump-to", node) - self._window.destroy() - - @misc_utils.log_exception(_moduleLogger) - def _on_node_search_error(self, e): - self._nextSearch = None - self._errorBanner.push_message(str(e)) + def _get_background(self): + return self._store.STORE_LOOKUP["scripture_background"] gobject.type_register(ScriptureChapterWindow)