#include "ui_mainwindow.h"
#include <QMessageBox>
#include <QDebug>
+#include <QSound>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
{
switch(id){
case 0:
+ if(ui->pushButton->getStateColor())
+ QSound::play("sounds/dog.wav");
ui->pushButton->changeColor();
break;
case 1:
+ if(ui->pushButton_2->getStateColor())
+ QSound::play("sounds/cat.wav");
ui->pushButton_2->changeColor();
break;
case 2:
+ if(ui->pushButton_3->getStateColor())
+ QSound::play("sounds/cow.wav");
ui->pushButton_3->changeColor();
break;
case 3:
+ if(ui->pushButton_4->getStateColor())
+ QSound::play("sounds/duck.wav");
ui->pushButton_4->changeColor();
break;
case 4:
+ if(ui->pushButton_5->getStateColor())
+ QSound::play("sounds/goat.wav");
ui->pushButton_5->changeColor();
break;
case 5:
+ if(ui->pushButton_6->getStateColor())
+ QSound::play("sounds/donkey.wav");
ui->pushButton_6->changeColor();
break;
case 6:
+ if(ui->pushButton_7->getStateColor())
+ QSound::play("sounds/crow.wav");
ui->pushButton_7->changeColor();
break;
case 7:
+ if(ui->pushButton_8->getStateColor())
+ QSound::play("sounds/rosteer.wav");
ui->pushButton_8->changeColor();
break;
case 8:
+ if(ui->pushButton_9->getStateColor())
+ QSound::play("sounds/bleeeh.wav");
ui->pushButton_9->changeColor();
break;
}
delete ui;
}
void MainWindow::clickA(){
+ QSound::play("sounds/dog.wav");
emit cliccatoIlBottone(0);
}
void MainWindow::clickB(){
+ QSound::play("sounds/cat.wav");
emit cliccatoIlBottone(1);
}
void MainWindow::clickC(){
+ QSound::play("sounds/cow.wav");
emit cliccatoIlBottone(2);
}
void MainWindow::clickD(){
+ QSound::play("sounds/duck.wav");
emit cliccatoIlBottone(3);
}
void MainWindow::clickE(){
+ QSound::play("sounds/goat.wav");
emit cliccatoIlBottone(4);
}
void MainWindow::clickF(){
+ QSound::play("sounds/donkey.wav");
emit cliccatoIlBottone(5);
}
void MainWindow::clickG(){
+ QSound::play("sounds/crow.wav");
emit cliccatoIlBottone(6);
}
void MainWindow::clickH(){
+ QSound::play("sounds/rosteer.wav");
emit cliccatoIlBottone(7);
}
void MainWindow::clickI(){
+ QSound::play("sounds/bleeeh.wav");
emit cliccatoIlBottone(8);
}