2 #include <clutter/clutter.h>
5 #include <clutter-gtk/clutter-gtk.h>
13 typedef struct SuperOH
15 ClutterActor *hand[NHANDS], *bgtex;
21 static gboolean fade = FALSE;
22 static gboolean fullscreen = FALSE;
26 input_cb (ClutterStage *stage,
30 if (event->type == CLUTTER_BUTTON_PRESS)
35 clutter_event_get_coords (event, &x, &y);
37 a = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, x, y);
38 if (a && (CLUTTER_IS_TEXTURE (a) || CLUTTER_IS_CLONE (a)))
39 clutter_actor_hide (a);
41 else if (event->type == CLUTTER_KEY_PRESS)
43 g_print ("*** key press event (key:%c) ***\n",
44 clutter_event_get_key_symbol (event));
46 if (clutter_event_get_key_symbol (event) == CLUTTER_q)
52 /* Timeline handler */
54 frame_cb (ClutterTimeline *timeline,
58 SuperOH *oh = (SuperOH *)data;
60 guint rotation = clutter_timeline_get_progress (timeline) * 360.0f;
63 oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
67 clutter_texture_set_pixbuf (CLUTTER_TEXTURE (oh->bgtex), oh->bgpixb);
68 g_object_unref (G_OBJECT (oh->bgpixb));
69 g_object_unref (stage);
72 /* Rotate everything clockwise about stage center*/
73 clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
76 WINWIDTH / 2, WINHEIGHT / 2, 0);
78 for (i = 0; i < NHANDS; i++)
80 /* rotate each hand around there centers */
81 clutter_actor_set_rotation (oh->hand[i],
84 clutter_actor_get_width (oh->hand[i]) / 2,
85 clutter_actor_get_height (oh->hand[i]) / 2,
88 clutter_actor_set_opacity (oh->hand[i], (255 - (rotation % 255)));
92 clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
99 clickity (GtkButton *button,
106 on_fullscreen (GtkButton *button,
111 gtk_window_fullscreen (window);
116 gtk_window_unfullscreen (window);
122 main (int argc, char *argv[])
124 ClutterTimeline *timeline;
126 ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
127 GtkWidget *window, *clutter;
128 GtkWidget *label, *button, *vbox;
133 if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
134 g_error ("Unable to initialize GtkClutter");
136 pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
139 g_error("pixbuf load failed");
141 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
142 g_signal_connect (window, "destroy",
143 G_CALLBACK (gtk_main_quit), NULL);
145 vbox = gtk_vbox_new (FALSE, 6);
146 gtk_container_add (GTK_CONTAINER (window), vbox);
148 clutter = gtk_clutter_embed_new ();
149 gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);
151 gtk_container_add (GTK_CONTAINER (vbox), clutter);
153 stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
155 label = gtk_label_new ("This is a label");
156 gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
158 button = gtk_button_new_with_label ("This is a button...clicky");
159 g_signal_connect (button, "clicked",
160 G_CALLBACK (clickity), NULL);
161 gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
163 button = gtk_button_new_with_label ("Fullscreen");
164 gtk_button_set_image (GTK_BUTTON (button),
165 gtk_image_new_from_stock (GTK_STOCK_FULLSCREEN,
166 GTK_ICON_SIZE_BUTTON));
167 g_signal_connect (button, "clicked",
168 G_CALLBACK (on_fullscreen),
170 gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
172 button = gtk_button_new_from_stock (GTK_STOCK_QUIT);
173 g_signal_connect_swapped (button, "clicked",
174 G_CALLBACK (gtk_widget_destroy),
176 gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);
178 /* and its background color */
180 clutter_stage_set_color (CLUTTER_STAGE (stage),
183 oh = g_new(SuperOH, 1);
186 oh->bgtex = clutter_texture_new();
187 clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
188 clutter_actor_set_opacity (oh->bgtex, 0x99);
189 clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
192 /* create a new group to hold multiple actors in a group */
193 oh->group = CLUTTER_GROUP (clutter_group_new ());
195 for (i = 0; i < NHANDS; i++)
199 /* Create a texture from pixbuf, then clone in to same resources */
201 oh->hand[i] = gtk_clutter_texture_new_from_pixbuf (pixbuf);
203 oh->hand[i] = clutter_clone_new (oh->hand[0]);
205 ClutterColor colour = { 255, 0, 0, 255 };
207 oh->hand[i] = clutter_rectangle_new_with_color (&colour);
208 clutter_actor_set_size (oh->hand[i], 50, 50);
210 /* Place around a circle */
211 w = clutter_actor_get_width (oh->hand[0]);
212 h = clutter_actor_get_height (oh->hand[0]);
214 x = WINWIDTH/2 + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
215 y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
217 clutter_actor_set_position (oh->hand[i], x, y);
219 /* Add to our group group */
220 clutter_group_add (oh->group, oh->hand[i]);
223 /* Add the group to the stage */
224 clutter_container_add_actor (CLUTTER_CONTAINER (stage),
225 CLUTTER_ACTOR (oh->group));
227 g_signal_connect (stage, "button-press-event",
228 G_CALLBACK (input_cb),
230 g_signal_connect (stage, "key-release-event",
231 G_CALLBACK (input_cb),
234 gtk_widget_show_all (window);
236 /* Only show the actors after parent show otherwise it will just be
237 * unrealized when the clutter foreign window is set. widget_show
238 * will call show on the stage.
240 clutter_actor_show_all (CLUTTER_ACTOR (oh->group));
242 /* Create a timeline to manage animation */
243 timeline = clutter_timeline_new (6000);
244 g_object_set(timeline, "loop", TRUE, NULL); /* have it loop */
246 /* fire a callback for frame change */
247 g_signal_connect(timeline, "new-frame", G_CALLBACK (frame_cb), oh);
250 clutter_timeline_start (timeline);