+#define TILE_PREAMBLE \
+ uint8 *pCache; \
+\
+ uint32 TileAddr = BG.TileAddress + ((Tile & 0x3ff) << BG.TileShift); \
+ if ((Tile & 0x1ff) >= 256) \
+ TileAddr += BG.NameSelect; \
+\
+ TileAddr &= 0xffff; \
+\
+ uint32 TileNumber; \
+ pCache = &BG.Buffer[(TileNumber = (TileAddr >> BG.TileShift)) << 6]; \
+\
+ if (!BG.Buffered [TileNumber]) \
+ BG.Buffered[TileNumber] = ConvertTile (pCache, TileAddr); \
+\
+ if (BG.Buffered [TileNumber] == BLANK_TILE) \
+ return; \
+\
+ register uint32 l; \
+ if (BG.DirectColourMode) \
+ { \
+ if (IPPU.DirectColourMapsNeedRebuild) \
+ S9xBuildDirectColourMaps (); \
+ GFX.ScreenColors = DirectColourMaps [(Tile >> 10) & BG.PaletteMask]; \
+ } \
+ else \
+ GFX.ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette];
+
+#define RENDER_TILE(NORMAL, FLIPPED, N) \
+ if (!(Tile & (V_FLIP | H_FLIP))) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ if (*(uint32 *) bp) \
+ NORMAL (Offset, bp); \
+ if (*(uint32 *) (bp + 4)) \
+ NORMAL (Offset + N, bp + 4); \
+ } \
+ } \
+ else \
+ if (!(Tile & V_FLIP)) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ if (*(uint32 *) (bp + 4)) \
+ FLIPPED (Offset, bp + 4); \
+ if (*(uint32 *) bp) \
+ FLIPPED (Offset + N, bp); \
+ } \
+ } \
+ else \
+ if (Tile & H_FLIP) \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ if (*(uint32 *) (bp + 4)) \
+ FLIPPED (Offset, bp + 4); \
+ if (*(uint32 *) bp) \
+ FLIPPED (Offset + N, bp); \
+ } \
+ } \
+ else \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ if (*(uint32 *) bp) \
+ NORMAL (Offset, bp); \
+ if (*(uint32 *) (bp + 4)) \
+ NORMAL (Offset + N, bp + 4); \
+ } \
+ }
+
+#define TILE_CLIP_PREAMBLE \
+ uint32 dd; \
+ uint32 d1; \
+ uint32 d2; \
+\
+ if (StartPixel < 4) \
+ { \
+ d1 = HeadMask [StartPixel]; \
+ if (StartPixel + Width < 4) \
+ d1 &= TailMask [StartPixel + Width]; \
+ } \
+ else \
+ d1 = 0; \
+\
+ if (StartPixel + Width > 4) \
+ { \
+ if (StartPixel > 4) \
+ d2 = HeadMask [StartPixel - 4]; \
+ else \
+ d2 = 0xffffffff; \
+\
+ d2 &= TailMask [(StartPixel + Width - 4)]; \
+ } \
+ else \
+ d2 = 0;
+
+
+#define RENDER_CLIPPED_TILE(NORMAL, FLIPPED, N) \
+ if (!(Tile & (V_FLIP | H_FLIP))) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ if ((dd = (*(uint32 *) bp) & d1)) \
+ NORMAL (Offset, (uint8 *) &dd); \
+ if ((dd = (*(uint32 *) (bp + 4)) & d2)) \
+ NORMAL (Offset + N, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ if (!(Tile & V_FLIP)) \
+ { \
+ bp = pCache + StartLine; \
+ SWAP_DWORD (d1); \
+ SWAP_DWORD (d2); \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ if ((dd = *(uint32 *) (bp + 4) & d1)) \
+ FLIPPED (Offset, (uint8 *) &dd); \
+ if ((dd = *(uint32 *) bp & d2)) \
+ FLIPPED (Offset + N, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ if (Tile & H_FLIP) \
+ { \
+ bp = pCache + 56 - StartLine; \
+ SWAP_DWORD (d1); \
+ SWAP_DWORD (d2); \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ if ((dd = *(uint32 *) (bp + 4) & d1)) \
+ FLIPPED (Offset, (uint8 *) &dd); \
+ if ((dd = *(uint32 *) bp & d2)) \
+ FLIPPED (Offset + N, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ if ((dd = (*(uint32 *) bp) & d1)) \
+ NORMAL (Offset, (uint8 *) &dd); \
+ if ((dd = (*(uint32 *) (bp + 4)) & d2)) \
+ NORMAL (Offset + N, (uint8 *) &dd); \
+ } \
+ }
+
+#define RENDER_TILE_LARGE(PIXEL, FUNCTION) \
+ if (!(Tile & (V_FLIP | H_FLIP))) \
+ { \
+ if ((pixel = *(pCache + StartLine + StartPixel))) \
+ { \
+ pixel = PIXEL; \
+ for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
+ { \
+ for (int z = Pixels - 1; z >= 0; z--) \
+ if (GFX.Z1 > Depth [z]) \
+ { \
+ sp [z] = FUNCTION(sp + z, pixel); \
+ Depth [z] = GFX.Z2; \
+ }\
+ } \
+ } \
+ } \
+ else \
+ if (!(Tile & V_FLIP)) \
+ { \
+ StartPixel = 7 - StartPixel; \
+ if ((pixel = *(pCache + StartLine + StartPixel))) \
+ { \
+ pixel = PIXEL; \
+ for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
+ { \
+ for (int z = Pixels - 1; z >= 0; z--) \
+ if (GFX.Z1 > Depth [z]) \
+ { \
+ sp [z] = FUNCTION(sp + z, pixel); \
+ Depth [z] = GFX.Z2; \
+ }\
+ } \
+ } \
+ } \
+ else \
+ if (Tile & H_FLIP) \
+ { \
+ StartPixel = 7 - StartPixel; \
+ if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \
+ { \
+ pixel = PIXEL; \
+ for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
+ { \
+ for (int z = Pixels - 1; z >= 0; z--) \
+ if (GFX.Z1 > Depth [z]) \
+ { \
+ sp [z] = FUNCTION(sp + z, pixel); \
+ Depth [z] = GFX.Z2; \
+ }\
+ } \
+ } \
+ } \
+ else \
+ { \
+ if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \
+ { \
+ pixel = PIXEL; \
+ for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
+ { \
+ for (int z = Pixels - 1; z >= 0; z--) \
+ if (GFX.Z1 > Depth [z]) \
+ { \
+ sp [z] = FUNCTION(sp + z, pixel); \
+ Depth [z] = GFX.Z2; \
+ }\
+ } \
+ } \
+ }
+
+#define RENDER_TILEHI(NORMAL, FLIPPED, N) \
+ if (!(Tile & (V_FLIP | H_FLIP))) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ /*if (*(uint32 *) bp)*/if (((uint32)bp[0])|((uint32)bp[2])|((uint32)bp[4])|((uint32)bp[6])) \
+ NORMAL (Offset, bp); \
+ } \
+ } \
+ else \
+ if (!(Tile & V_FLIP)) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ /*if (*(uint32 *) (bp + 4))*/if (((uint32)bp[0])|((uint32)bp[2])|((uint32)bp[4])|((uint32)bp[6])) \
+ FLIPPED (Offset, bp); \
+ } \
+ } \
+ else \
+ if (Tile & H_FLIP) \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ /*if (*(uint32 *) (bp + 4))*/if (((uint32)bp[0])|((uint32)bp[2])|((uint32)bp[4])|((uint32)bp[6])) \
+ FLIPPED (Offset, bp); \
+ } \
+ } \
+ else \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ /*if (*(uint32 *) bp)*/if (((uint32)bp[0])|((uint32)bp[2])|((uint32)bp[4])|((uint32)bp[6])) \
+ NORMAL (Offset, bp); \
+ } \
+ }
+
+
+
+#define RENDER_CLIPPED_TILEHI(NORMAL, FLIPPED, N) \
+ d1=(d1&0xFF)|((d1&0xFF0000)>>8)|((d2&0xFF)<<16)|((d2&0xFF0000)<<8);\
+ if (!(Tile & (V_FLIP | H_FLIP))) \
+ { \
+ bp = pCache + StartLine; \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ /*if ((dd = (*(uint32 *) bp) & d1))*/if ((dd = (((((uint32)bp[6])<<24)|(((uint32)bp[4])<<16)|(((uint32)bp[2])<<8)|((uint32)bp[0]))&d1))) \
+ NORMAL (Offset, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ if (!(Tile & V_FLIP)) \
+ { \
+ bp = pCache + StartLine; \
+ SWAP_DWORD (d1); \
+ /*SWAP_DWORD (d2);*/ \
+ for (l = LineCount; l != 0; l--, bp += 8, Offset += GFX.PPL) \
+ { \
+ /*if ((dd = *(uint32 *) (bp + 4) & d1))*/if ((dd = (((((uint32)bp[6])<<24)|(((uint32)bp[4])<<16)|(((uint32)bp[2])<<8)|((uint32)bp[0]))&d1))) \
+ FLIPPED (Offset, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ if (Tile & H_FLIP) \
+ { \
+ bp = pCache + 56 - StartLine; \
+ SWAP_DWORD (d1); \
+ /*SWAP_DWORD (d2);*/ \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ /*if ((dd = *(uint32 *) (bp + 4) & d1))*/if ((dd = (((((uint32)bp[6])<<24)|(((uint32)bp[4])<<16)|(((uint32)bp[2])<<8)|((uint32)bp[0]))&d1))) \
+ FLIPPED (Offset, (uint8 *) &dd); \
+ } \
+ } \
+ else \
+ { \
+ bp = pCache + 56 - StartLine; \
+ for (l = LineCount; l != 0; l--, bp -= 8, Offset += GFX.PPL) \
+ { \
+ /*if ((dd = (*(uint32 *) bp) & d1))*/ if ((dd = (((((uint32)bp[6])<<24)|(((uint32)bp[4])<<16)|(((uint32)bp[2])<<8)|((uint32)bp[0]))&d1))) \
+ NORMAL (Offset, (uint8 *) &dd); \
+ } \
+ }
+