Fix character loading and typo in settings keys
[evehomescreen] / src / widget.cpp
index 29b80be..7302d32 100644 (file)
@@ -1,3 +1,6 @@
+// Copyright (C) 2010 Jaakko Kyro <jkyro@korjaussarja.net>
+// This file is licenced under GPL, see COPYING
+// for full licence information
 #include "widget.h"
 #include <QPainter>
 #include "eveaccount.h"
@@ -6,28 +9,35 @@
 #include "skilltree.h"
 #include <QtDebug>
 #include <QNetworkConfigurationManager>
+#include <QSettings>
 
 QTM_USE_NAMESPACE
 
 Widget::Widget(QWidget *parent)
     : QLabel(parent),
-    m_character(NULL),
     m_settings(new EveSettingsDialog(this)),
     m_training(NULL),
     m_net(new QNetworkConfigurationManager(this)),
     m_skills(new SkillTree(this)),
-    m_model(NULL)
+    m_model(new EveModel)
 {
     setAlignment(Qt::AlignCenter);
     setAttribute(Qt::WA_TranslucentBackground);
     setGeometry(0,0,150,180);
     connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
+    connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
     m_skills->loadSkills();
+    m_model->loadSettings();
+    m_settings->setModel(m_model);
+    EveCharacter *c = m_model->selectedCharacter();
+    if (c != NULL) {
+        loadTraining();
+    }
 }
 
 Widget::~Widget()
 {
-    delete m_character;
+
 }
 
 
@@ -46,13 +56,14 @@ void Widget::paintEvent(QPaintEvent *event)
     QFont dFont(p.font());
     dFont.setPixelSize(15);
     p.setFont(dFont);
-    if (m_character != NULL) {
+    EveCharacter *character = m_model->selectedCharacter();
+    if (character != NULL) {
         QPoint iconLoc((150-64)/2,(150-64)/2);
-        if (m_character->characterIcon) {
-            p.drawPixmap(iconLoc,*(m_character->characterIcon));
+        if (character->characterIcon) {
+            p.drawPixmap(iconLoc,*(character->characterIcon));
         }
         QRect nameLoc(0,10,150,20);
-        p.drawText(nameLoc,Qt::AlignCenter,m_character->name);
+        p.drawText(nameLoc,Qt::AlignCenter,character->name);
         if (m_training) {
             QRect skillTitle(0,110,150,50);
             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
@@ -73,17 +84,30 @@ void Widget::showSettingsDialog()
 
     int result = m_settings->exec();
     if (result == QDialog::Accepted) {
-        m_character = m_settings->selectedCharacter();
-        m_model = m_settings->model();
-        qDebug() << "Got character " << m_character->name;
-        connect(m_character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
-        m_character->fetchImage();
+
+        m_model->setSelected(m_settings->selectedCharacter());
+        EveCharacter *character = m_model->selectedCharacter();
+        if (character != NULL) {
+            qDebug() << "Got character " << character->name;
+            connect(character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
+            character->fetchImage();
+
+            loadTraining();
+        }
+    }
+}
+
+void Widget::loadTraining()
+{
+    EveCharacter *character = m_model->selectedCharacter();
+    if (character != NULL) {
+
         qDebug() << "Fetch skills";
         m_training = new EveSkillTraining(this);
         m_training->setAccount(m_settings->model().data());
-        m_training->setCharacter(m_character);
+        m_training->setCharacter(character);
         connect(m_training,SIGNAL(finished()),this,SLOT(update()));
-
+        m_training->fetchInfo();
     }
 }
 
@@ -91,6 +115,7 @@ void Widget::skillReady()
 {
     update();
     m_training->fetchInfo();
+    m_model->saveSettings();
 }
 
 void Widget::onlineStateChanged(bool online)
@@ -101,14 +126,3 @@ void Widget::onlineStateChanged(bool online)
     }
 }
 
-// TODO
-void Widget::loadSettings()
-{
-
-}
-
-// TODO
-void Widget::saveSettings()
-{
-
-}