"Vibration effects" now in menu before "Pause"
[ghostsoverboard] / mainwindow.cpp
1 /**************************************************************************
2         Ghosts Overboard - a game for Maemo 5
3
4         Copyright (C) 2011  Heli Hyvättinen
5
6         This file is part of Ghosts Overboard
7
8         Ghosts Overboard is free software: you can redistribute it and/or modify
9         it under the terms of the GNU General Public License as published by
10         the Free Software Foundation, either version 2 of the License, or
11         (at your option) any later version.
12
13         This program is distributed in the hope that it will be useful,
14         but WITHOUT ANY WARRANTY; without even the implied warranty of
15         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16         GNU General Public License for more details.
17
18         You should have received a copy of the GNU General Public License
19         along with this program.  If not, see <http://www.gnu.org/licenses/>.
20
21 **************************************************************************/
22
23 #include "mainwindow.h"
24 #include <QPixmap>
25 #include <QTimer>
26 #include <QDebug>
27 #include <QAction>
28 #include <QMenuBar>
29 #include <QMessageBox>
30 #include <QApplication>
31 #include <QLabel>
32 #include <QPushButton>
33 #include <QVBoxLayout>
34
35
36
37 MainWindow::MainWindow(QWidget *parent)
38     : QMainWindow(parent)
39 {
40     setWindowIcon(QIcon(":/pix/laiva_3aave.png"));
41     setWindowTitle("Ghosts Overboard");
42
43     pScene_ = new SeaScene ();
44     connect(pScene_,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
45
46     pView_  = new QGraphicsView ();
47
48     pView_->setScene(pScene_);
49     setCentralWidget(pView_);
50
51     pPauseAction_ = new QAction(tr("Pause"),this);
52     pPauseAction_->setCheckable(true);
53     addAction(pPauseAction_);
54     connect(pPauseAction_,SIGNAL(triggered(bool)),pScene_,SLOT(pause(bool)));
55     menuBar()->addAction(pPauseAction_);
56
57     QAction * pRestartLevelAction = new QAction(tr("Restart level"),this);
58     addAction(pRestartLevelAction);
59     connect(pRestartLevelAction,SIGNAL(triggered()),this,SLOT(restartLevel()));
60     menuBar()->addAction(pRestartLevelAction);
61
62     QAction * pVibrateAction = new QAction(tr("Vibration effects"),this);
63     pVibrateAction->setCheckable(true);
64     addAction(pVibrateAction);
65     connect(pVibrateAction,SIGNAL(triggered(bool)),pScene_,SLOT(vibrationActivate(bool)));
66     menuBar()->addAction(pVibrateAction);
67
68
69     QAction * pAboutAction = new QAction(tr("About"),this);
70     addAction(pAboutAction);
71     connect(pAboutAction,SIGNAL(triggered()),this,SLOT(about()));
72     menuBar()->addAction(pAboutAction);
73
74
75
76     //the boundaries of the scene are set to match the size of the view window, which is not
77     //available in the constructor --> timer needed
78     QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
79 }
80
81 MainWindow::~MainWindow()
82 {
83
84 }
85
86 void MainWindow::initializeBoundaries()
87 {
88         //the boundaries of the scene are set to match the size of the view window, and
89         //the view is set to show exactly the whole scene area
90
91     //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
92
93 //    QPoint topleft (0,0);
94 //    QSize windowsize = pView_->size();
95 //    QRectF rectangle (topleft,windowsize);
96
97     QRectF rectangle(0,0,800,424);
98
99     pScene_->setSceneRect(rectangle);
100     pView_->setSceneRect(rectangle);
101
102     // qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
103
104     restartLevel();
105 }
106
107
108 void MainWindow::restartLevel()
109 {
110     pScene_->setupMap(5,10,5);
111 }
112
113 void MainWindow::about()
114 {
115     QMessageBox::about(this, tr("About %1").arg(QApplication::applicationName()),
116                        tr("Version %1"
117                           "<p>Copyright 2011 Heli Hyv&auml;ttinen"
118                           "<p>License: General Public License v2"
119                           "<p>Bug Reports: https://bugs.maemo.org/ "
120                           "enter_bug.cgi?product=Ghosts%20Overboard"
121                           ).arg(QApplication::applicationVersion()));
122
123
124
125 }
126
127 void MainWindow::nextLevel()
128 {
129
130     //for now, just the handling of last level is implemented, and there is just one level
131
132
133
134        QDialog* pVictoryDialog = new QDialog(this);
135        pVictoryDialog->setWindowTitle(tr("You won!"));
136
137
138        QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
139 //       QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
140
141        QPixmap victoryIcon (":/pix/aavesaari.png");
142        QLabel* pVictoryLabel = new QLabel();
143        pVictoryLabel->setPixmap(victoryIcon);
144
145        QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
146
147
148        QVBoxLayout* pMainLayout = new QVBoxLayout;
149
150        QHBoxLayout* pTopLayout = new QHBoxLayout;
151        pMainLayout->addLayout(pTopLayout);
152
153        pTopLayout->addWidget(pVictoryLabel);
154        pTopLayout->addWidget(pTextLabel);
155
156
157
158        QHBoxLayout* pButtonLayout = new QHBoxLayout();
159        pMainLayout->addLayout(pButtonLayout);
160
161  //      pButtonLayout->addWidget(pQuitButton);
162        pButtonLayout->addWidget(pPlayAgainButton);
163
164
165
166        pVictoryDialog->setLayout(pMainLayout);
167
168        connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
169
170        pVictoryDialog->exec();
171
172         //Never mind if the user cancels the dialog: restart the game anyway
173
174        restartLevel();
175
176 }
177
178 bool MainWindow::event(QEvent *event)
179 {
180
181     switch (event->type())
182     {
183         //pause if app goes to background
184         case QEvent::WindowDeactivate:
185
186             if (pScene_)
187                 pScene_->pause(true);
188             break;
189
190         //un-pause if app gomes back to foreground unless it was paused before going to background
191         case QEvent::WindowActivate:
192
193
194             if (pPauseAction_ && !pPauseAction_->isChecked())
195             {
196                 if (pScene_)
197                     pScene_->pause(false);
198             }
199             break;
200
201         //Just to keep the compiler from complaining...
202         default:
203             break;
204
205      }
206
207
208
209     //pass the event to the ancestor for handling
210     return QMainWindow::event(event);
211
212  }
213