1 /**************************************************************************
2 Ghosts Overboard - a game for Maemo 5
4 Copyright (C) 2011 Heli Hyvättinen
6 This file is part of Ghosts Overboard
8 Ghosts Overboard is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 2 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 **************************************************************************/
23 #include "mainwindow.h"
29 #include <QMessageBox>
30 #include <QApplication>
32 #include <QPushButton>
33 #include <QVBoxLayout>
37 MainWindow::MainWindow(QWidget *parent)
40 setWindowIcon(QIcon(":/pix/laiva_3aave.png"));
41 setWindowTitle("Ghosts Overboard");
43 pScene_ = new SeaScene ();
44 connect(pScene_,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
46 pView_ = new QGraphicsView ();
48 pView_->setScene(pScene_);
49 setCentralWidget(pView_);
51 pPauseAction_ = new QAction(tr("Pause"),this);
52 pPauseAction_->setCheckable(true);
53 addAction(pPauseAction_);
54 connect(pPauseAction_,SIGNAL(triggered(bool)),pScene_,SLOT(pause(bool)));
55 menuBar()->addAction(pPauseAction_);
57 QAction * pRestartLevelAction = new QAction(tr("Restart level"),this);
58 addAction(pRestartLevelAction);
59 connect(pRestartLevelAction,SIGNAL(triggered()),this,SLOT(restartLevel()));
60 menuBar()->addAction(pRestartLevelAction);
63 QAction * pAboutAction = new QAction(tr("About"),this);
64 addAction(pAboutAction);
65 connect(pAboutAction,SIGNAL(triggered()),this,SLOT(about()));
66 menuBar()->addAction(pAboutAction);
68 QAction * pRestartGameAction = new QAction(tr("Restart game"),this);
69 addAction(pRestartGameAction);
70 connect(pRestartGameAction,SIGNAL(triggered()),this,SLOT(restartGame()));
71 menuBar()->addAction(pRestartGameAction);
74 //the boundaries of the scene are set to match the size of the view window, which is not
75 //available in the constructor --> timer needed
76 QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
79 MainWindow::~MainWindow()
84 void MainWindow::initializeBoundaries()
86 //the boundaries of the scene are set to match the size of the view window, and
87 //the view is set to show exactly the whole scene area
89 //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
91 // QPoint topleft (0,0);
92 // QSize windowsize = pView_->size();
93 // QRectF rectangle (topleft,windowsize);
95 QRectF rectangle(0,0,800,424);
97 pScene_->setSceneRect(rectangle);
98 pView_->setSceneRect(rectangle);
100 // qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
106 void MainWindow::restartLevel()
108 pScene_->setupMap(5,10,5,100);
111 void MainWindow::about()
113 QMessageBox::about(this, tr("About %1").arg(QApplication::applicationName()),
115 "<p>Copyright 2011 Heli Hyvättinen"
116 "<p>License: General Public License v2"
117 "<p>Bug Reports: https://bugs.maemo.org/ "
118 "enter_bug.cgi?product=Ghosts%20Overboard"
119 ).arg(QApplication::applicationVersion()));
125 void MainWindow::nextLevel()
128 //for now, just the handling of last level is implemented, and there is just one level
132 QDialog* pVictoryDialog = new QDialog(this);
133 pVictoryDialog->setWindowTitle(tr("You won!"));
136 QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
137 // QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
139 QPixmap victoryIcon (":/pix/aavesaari.png");
140 QLabel* pVictoryLabel = new QLabel();
141 pVictoryLabel->setPixmap(victoryIcon);
143 QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
146 QVBoxLayout* pMainLayout = new QVBoxLayout;
148 QHBoxLayout* pTopLayout = new QHBoxLayout;
149 pMainLayout->addLayout(pTopLayout);
151 pTopLayout->addWidget(pVictoryLabel);
152 pTopLayout->addWidget(pTextLabel);
156 QHBoxLayout* pButtonLayout = new QHBoxLayout();
157 pMainLayout->addLayout(pButtonLayout);
159 // pButtonLayout->addWidget(pQuitButton);
160 pButtonLayout->addWidget(pPlayAgainButton);
164 pVictoryDialog->setLayout(pMainLayout);
166 connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
168 pVictoryDialog->exec();
170 //Never mind if the user cancels the dialog: restart the game anyway
176 bool MainWindow::event(QEvent *event)
179 switch (event->type())
181 //pause if app goes to background
182 case QEvent::WindowDeactivate:
185 pScene_->pause(true);
188 //un-pause if app gomes back to foreground unless it was paused before going to background
189 case QEvent::WindowActivate:
192 if (pPauseAction_ && !pPauseAction_->isChecked())
195 pScene_->pause(false);
199 //Just to keep the compiler from complaining...
207 //pass the event to the ancestor for handling
208 return QMainWindow::event(event);
212 void MainWindow::restartGame()