1 ghostsoverboard (0.4.0) unstable; urgency=low
3 * Another set of levels
4 * Highscore for individual levels and levelsets. Only completed levels
5 are counted in the levelset score (not restarted ones). Time spent paused
6 is not included in the high score times.
8 -- Heli Hyvättinen <heli.hyvattinen@kymp.net> Tue, 25 Oct 2011 14:31:00 +0300
10 ghostsoverboard (0.3.0) unstable; urgency=low
12 * game view uses full screen
13 * menu integrated to the game view
14 * victory dialog integrated to the game view
15 * about box integrated to the game view
16 * vibration setting now saved
17 * autopause after 15 minutes, counting reset from starting a level and returning from pause
19 -- Heli Hyvättinen <heli.hyvattinen@kymp.net> Tue, 26 July 2011 18:08:00 +0300
21 ghostsoverboard (0.2.1) unstable; urgency=low
23 * vibration effects no longer disappear when level changes or is restarted
25 -- Heli Hyvättinen <heli.hyvattinen@kymp.net> Wed, 13 July 2011 15:58:00 +0300
27 ghostsoverboard (0.2.0) unstable; urgency=low
29 * Octopuses (moving obstacles) added
30 * supports multiple levels
32 * vibration effects (off by default)
34 -- Heli Hyvättinen <heli.hyvattinen@kymp.net> Tue, 12 July 2011 03:17:00 +0300
36 ghostsoverboard (0.1.0) unstable; urgency=low
40 -- Heli Hyvättinen <heli.hyvattinen@kymp.net> Sat, 18 June 2011 11:49:00 +0300