No longer uses forcePause(), thus no longer messes up the pause system.
(forcePause() requires to be returned from with softContinue() )
autopauseTimer.setSingleShot(true);
autopauseTimer.setInterval(15*60*1000);
- connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+ connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
}
pVictoryCongratulationsItem_ = NULL;
}
+
+void SeaScene::turnPauseOn()
+{
+ pPauseAction_->setChecked(true);
+}
void setItemPointersNull();
+ void turnPauseOn();
+
protected: