initial commit, lordsawar source, slightly modified
[lordsawar] / src / GameScenarioOptions.h
1 // Copyright (C) 2008 Ben Asselstine
2 //
3 //  This program is free software; you can redistribute it and/or modify
4 //  it under the terms of the GNU General Public License as published by
5 //  the Free Software Foundation; either version 3 of the License, or
6 //  (at your option) any later version.
7 //
8 //  This program is distributed in the hope that it will be useful,
9 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 //  GNU Library General Public License for more details.
12 //
13 //  You should have received a copy of the GNU General Public License
14 //  along with this program; if not, write to the Free Software
15 //  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
16 //  02110-1301, USA.
17
18 #ifndef GAME_SCENARIO_OPTIONS_H
19 #define GAME_SCENARIO_OPTIONS_H
20
21 #include <string>
22 #include <list>
23 #include <sigc++/trackable.h>
24 #include "game-parameters.h"
25 #include "GameScenarioOptions.h"
26
27 class XML_Helper;
28
29 //! A class to hold several scenario options.
30
31 class GameScenarioOptions: public sigc::trackable
32 {
33     public:
34
35         GameScenarioOptions();
36         virtual ~GameScenarioOptions();
37
38
39         static bool s_see_opponents_stacks;
40         static bool s_see_opponents_production;
41         static GameParameters::QuestPolicy s_play_with_quests;
42         static bool s_hidden_map;
43         static bool s_diplomacy;
44         static bool s_cusp_of_war;
45         static GameParameters::NeutralCities s_neutral_cities;
46         static GameParameters::RazingCities s_razing_cities;
47         static bool s_intense_combat;
48         static bool s_military_advisor;
49         static bool s_random_turns;
50         static bool s_surrender_already_offered;
51         static int s_difficulty;
52
53         static unsigned int s_round;
54
55         static int calculate_difficulty_rating(GameParameters g);
56
57     private:
58 };
59
60 #endif // GAME_SCENARIO_OPTIONS_H
61
62 // End of file