1 // Copyright (C) 2008, 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
25 //! A game object that has an owner.
27 * An Ownable is a map object that can be owned by a Player.
34 //! Default constructor.
35 Ownable(Player *owner);
38 Ownable(const Ownable&);
40 //! Loading constructor.
41 Ownable(XML_Helper* helper);
48 //! Return a pointer to the Player who owns an object.
49 Player *getOwner() const {return d_owner;}
51 //! Return true if the player parameter matches the owner.
52 bool isFriend (Player *player) const;
56 //! Set the Player who owns an object.
57 void setOwner(Player *player){d_owner = player;}
61 //! Callback for loading an Ownable object from an opened saved-game file.
62 static Ownable load(XML_Helper *helper);
66 // A pointer to the player owning this object.