1 // Copyright (C) 2007, 2008, 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
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15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
17 #ifndef QUEST_CITY_RAZE_H
18 #define QUEST_CITY_RAZE_H
20 #include <sigc++/trackable.h>
28 //! A Quest where the Hero must raze a City owned by another Player.
30 * A hero that receives this quest has to burn a specific city to fulfill
31 * it. The Quest is completed when this happens, but the quest is expired if
32 * the user conquers the correct city but forgets to raze the city.
34 class QuestCityRaze: public Quest, public sigc::trackable
37 //! Default constructor.
39 * Make a new city burning quest.
41 * @param q_mgr The quests manager to associate this quest with.
42 * @param hero The Id of the Hero who is responsible for the quest.
44 QuestCityRaze(QuestsManager& q_mgr, guint32 hero);
46 //! Loading constructor.
48 * @param q_mgr The quests manager to associate this quest with.
49 * @param helper The opened saved-game file to load this quest from.
51 QuestCityRaze(QuestsManager& q_mgr, XML_Helper* helper);
53 // Construct from remote action.
54 QuestCityRaze(QuestsManager& q_mgr, guint32 hero, guint32 target);
60 * \brief Get progress information
62 * \param s here we append the progress information
64 std::string getProgress() const;
66 //! Return a description of how well the city razing quest is going.
67 void getSuccessMsg(std::queue<std::string>& msgs) const;
69 //! Return a queue of strings to show when the quest is compeleted.
70 void getExpiredMsg(std::queue<std::string>& msgs) const;
72 //! Returns the id of the City object to be razed.
73 guint32 getCityId() const {return d_city;}
76 // Methods that operate on the class data but do not modify the class.
78 //! Returns a pointer to the City object to be razed.
79 City* getCity() const;
81 //! Saves the occupy quest data to an opened saved-game file.
82 bool save(XML_Helper* helper) const;
85 // Methods that need to be implemented from the superclass.
87 //! Callback for when an Army object is killed.
89 * @note This method is not used.
91 void armyDied(Army *a, bool heroIsCulprit);
93 //! Callback for when a City object is defeated.
95 * This method notifies the Quest that a City has fallen, and what the
96 * conquering action (pillage/sack/raze/occupy) was. It also notifies
97 * whether or not the hero responsible for this quest was involved in
98 * the conquering, and how much gold was taken as a result.
100 * If the city isn't razed then the Quest is expired.
101 * If the city is razed then the Quest is completed.
103 * @param city The City object that has been conquered.
104 * @param action What action was taken by the Player. See
105 * CityDefeatedAction for more information.
106 * @param heroIsCulprit Whether or not the Hero object associated with
107 * this Quest object is responsible for
108 * conquering the given City object.
109 * @param gold How many gold pieces were taken as a result
112 void cityAction(City *city, CityDefeatedAction action,
113 bool heroIsCulprit, int gold);
117 //! Returns whether or not this quest is impossible.
119 * Scans all City objects in the Citylist to see if there is one the
120 * active player can raze.
122 * @note This method is static because it is executed before the
123 * Quest is instantiated. It is also called from within the
124 * instantiated Quest.
126 * @param heroId The Id of the Hero responsible for the razing quest.
128 * @return Whether or not the quest is possible.
130 static bool isFeasible(guint32 heroId);
134 //! Make a quest description about the city that needs to be razed.
135 void initDescription();
137 //! Return a pointer to a random city not owned by the given player.
139 * Find a city to raze.
141 * Scan through all of the City objects in the Citylist for a city
142 * that is not owned by the given player or by neutral. Pick a random
143 * one that isn't already razed and return it.
145 * @param player The player whose City objects are exempt from being
146 * selected as a target for razing.
148 * @return A pointer to a City object that can be razed by the Hero.
149 * If no valid City objects are found, this method returns NULL.
151 static City* chooseToRaze(Player *p);
153 //! The Id of the target City object to raze.