1 // Copyright (C) 2008, 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
28 //! A game object that has a name that can be altered.
30 * A Renamable is a game object that has a name that can be changed.
32 class Renamable: private Named
35 //! Default constructor.
36 Renamable(std::string name);
39 Renamable(const Renamable&);
41 //! Loading constructor.
42 Renamable(XML_Helper* helper);
49 //! Return the name of the object on the game map.
50 std::string getName(bool translate = false) const
52 if (translate == true)
53 return _(d_name.c_str());
60 //! Set the name of the object on the game map.
61 void setName(std::string name) {d_name = name;}