1 // Copyright (C) 2008 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
23 #include "rectangle.h"
24 #include "Renamable.h"
25 #include "xmlhelper.h"
27 //! An object that is given to a player that defogs a portion of the fog map.
29 * This class describes a sightmap. It is similar to an item except is not
30 * carried by a hero, and it is not retained in a backpack. The sightmap is
31 * used once by a player to defog a portion of the hidden map.
34 class SightMap: public Rectangle, public Renamable
37 //! The xml tag of this object in a saved-game file.
38 static std::string d_tag;
40 //! Loading constructor.
41 SightMap(XML_Helper* helper);
44 SightMap(const SightMap& orig);
46 //! Default Constructor. Creates a new sightmap from scratch.
48 * @param pos The top-left corner of the sightmap on the game map.
50 SightMap(std::string name, Vector<int> pos, guint32 height, guint32 width);
56 // Methods that operate on class data but do not modify the class.
58 //! Save the sightmap to the opened saved-game file.
59 bool save(XML_Helper* helper) const;