1 // Copyright (C) 2008, 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 #ifndef NETWORK_HISTORY_H
19 #define NETWORK_HISTORY_H
24 //! A history object that's owned by a player, to be sent to another player.
25 class NetworkHistory: public OwnerId
28 //! The xml tag of this object in a network stream.
29 static std::string d_tag;
31 //! Default constructor.
32 NetworkHistory(History *history, guint32 owner);
34 //! Loading constructor.
35 NetworkHistory(XML_Helper* helper);
40 //! Returns debug information.
41 std::string toString() const;
43 //! copying the deep contents of the history
44 static NetworkHistory* copy(History *history, Player *owner);
46 //!Saving the network history to an xml stream.
47 bool save(XML_Helper* helper) const;
49 History * getHistory() const {return d_history;};
50 void setHistory (History *history) {d_history = history;};