fix several bugs in diablo version. It is now usable
[mevemon] / package / src / ui / diablo / gui.py
1 #
2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010  Ryan and Danny Campbell, and the mEveMon Team
4 #
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
9 #
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 #
18
19 import sys, time
20
21 import gtk
22 import hildon
23 import gobject
24
25 from ui import models
26 import validation
27 import util
28
29 class BaseUI():
30     menu_items = ("Settings", "About", "Refresh")
31
32     def create_menu(self, window):
33         menu = gtk.Menu()
34
35         for command in self.menu_items:
36             # Create menu entries
37             button = gtk.MenuItem(command)
38
39             if command == "About":
40                 button.connect("activate", self.about_clicked)
41             elif command == "Settings":
42                 button.connect("activate", self.settings_clicked, window)
43             elif command == "Refresh":
44                 button.connect("activate", self.refresh_clicked, window)
45             else:
46                 assert False, command
47
48             # Add entry to the view menu
49             menu.append(button)
50
51         menu.show_all()
52
53         return menu
54
55     def settings_clicked(self, button, window):
56
57         RESPONSE_NEW, RESPONSE_EDIT, RESPONSE_DELETE = range(3)
58
59         dialog = gtk.Dialog()
60         dialog.set_transient_for(window)
61         dialog.set_title("Settings")
62
63
64
65         vbox = dialog.vbox
66
67         acctsLabel = gtk.Label("Accounts:")
68         acctsLabel.set_justify(gtk.JUSTIFY_LEFT)
69
70         vbox.pack_start(acctsLabel, False, False, 1)
71
72         self.accounts_model = models.AccountsModel(self.controller)
73
74         accounts_treeview = gtk.TreeView(model = self.accounts_model)
75         self.add_columns_to_accounts(accounts_treeview)
76         vbox.pack_start(accounts_treeview, False, False, 1)
77
78         # all stock responses are negative, so we can use any positive value
79         new_button = dialog.add_button("New", RESPONSE_NEW)
80         #TODO: get edit button working
81         #edit_button = dialog.add_button("Edit", RESPONSE_EDIT)
82         delete_button = dialog.add_button("Delete", RESPONSE_DELETE)
83         ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
84         cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
85
86         #TODO: for some reason the scrollbar shows up in the middle of the
87         # dialog. Why?
88         #scrollbar = gtk.VScrollbar()
89         
90         dialog.show_all()
91
92         result = dialog.run()
93
94         while(result != gtk.RESPONSE_CANCEL):
95             if result == RESPONSE_NEW:
96                 self.new_account_clicked(window)
97             #elif result == RESPONSE_EDIT:
98             #    # get the selected treeview item and pop up the account_box
99             #    self.edit_account(accounts_treeview)
100             elif result == RESPONSE_DELETE:
101                 # get the selected treeview item, and delete the gconf keys
102                 self.delete_account(accounts_treeview)
103             elif result == gtk.RESPONSE_OK:
104                 self.char_model.get_characters()
105                 break
106         
107             result = dialog.run()
108
109         dialog.destroy()
110
111
112
113     def get_selected_item(self, treeview, column):
114         selection = treeview.get_selection()
115         model, miter = selection.get_selected()
116
117         value = model.get_value(miter, column)
118
119         return value
120
121     def edit_account(self, treeview):
122         uid = self.get_selected_item(treeview, 0)
123         # pop up the account dialog
124
125         self.accounts_model.get_accounts()
126
127     def delete_account(self, treeview):
128         uid = self.get_selected_item(treeview, 0)
129         self.controller.remove_account(uid)
130         # refresh model
131         self.accounts_model.get_accounts()
132
133
134     def add_columns_to_accounts(self, treeview):
135         #Column 0 for the treeview
136         renderer = gtk.CellRendererText()
137         column = gtk.TreeViewColumn('User ID', renderer, 
138                 text=models.AccountsModel.C_UID)
139         column.set_property("expand", True)
140         treeview.append_column(column)
141
142         #Column 2 (characters) for the treeview
143         column = gtk.TreeViewColumn('Characters', renderer, 
144                 markup=models.AccountsModel.C_CHARS)
145         column.set_property("expand", True)
146         treeview.append_column(column)
147
148
149     def new_account_clicked(self, window):
150         dialog = gtk.Dialog()
151     
152         #get the vbox to pack all the settings into
153         vbox = dialog.vbox
154     
155         dialog.set_transient_for(window)
156         dialog.set_title("New Account")
157
158         uidLabel = gtk.Label("User ID:")
159         uidLabel.set_justify(gtk.JUSTIFY_LEFT)
160         vbox.add(uidLabel)
161         
162         uidEntry = gtk.Entry()
163         uidEntry.set_property('is_focus', False)
164         
165         vbox.add(uidEntry)
166
167         apiLabel = gtk.Label("API key:")
168         apiLabel.set_justify(gtk.JUSTIFY_LEFT)
169         vbox.add(apiLabel)
170         
171         apiEntry = gtk.Entry()
172         apiEntry.set_property('is_focus', False)
173
174         vbox.add(apiEntry)
175        
176         ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
177
178         dialog.show_all()
179         result = dialog.run()
180         
181         valid_credentials = False
182
183         while not valid_credentials:
184             if result == gtk.RESPONSE_OK:
185                 uid = uidEntry.get_text()
186                 api_key = apiEntry.get_text()
187             
188                 try:
189                     validation.uid(uid)
190                     validation.api_key(api_key)
191                 except validation.ValidationError, e:
192                     self.report_error(e.message)
193                     result = dialog.run()
194                 else:
195                     valid_credentials = True
196                     self.controller.add_account(uid, api_key)
197                     self.accounts_model.get_accounts()
198             else:
199                 break
200
201         dialog.destroy()
202
203
204     def report_error(self, error):
205         hildon.hildon_banner_show_information(self.win, '', error)
206     
207     def about_clicked(self, button):
208         dialog = gtk.AboutDialog()
209         dialog.set_website(self.controller.about_website)
210         dialog.set_website_label(self.controller.about_website)
211         dialog.set_name(self.controller.about_name)
212         dialog.set_authors(self.controller.about_authors)
213         dialog.set_comments(self.controller.about_text)
214         dialog.set_version(self.controller.app_version)
215         dialog.run()
216         dialog.destroy()
217
218     def add_label(self, text, box, markup=True, align="left", padding=1):
219         label = gtk.Label(text)
220         if markup:
221             label.set_use_markup(True)
222         if align == "left":
223             label.set_alignment(0, 0.5)
224
225         box.pack_start(label, False, False, padding)
226
227         return label
228
229 class mEveMonUI(BaseUI):
230
231     def __init__(self, controller):
232         self.controller = controller
233         gtk.set_application_name("mEveMon")
234
235         # create the main window
236         self.win = hildon.Window()
237         self.win.connect("destroy", self.controller.quit)
238         self.win.show_all()
239         progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
240         progress_bar.set_fraction(0.4)
241
242         # Create menu
243         menu = self.create_menu(self.win)
244
245         # Attach menu to the window
246         self.win.set_menu(menu)
247
248         character_win = CharacterSheetUI(self.controller)
249
250         # create the treeview --danny
251         self.char_model = models.CharacterListModel(self.controller)
252         treeview = gtk.TreeView(model = self.char_model)
253         treeview.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_HORIZONTAL)
254         treeview.connect('row-activated', character_win.build_window)
255         treeview.set_model(self.char_model)
256         self.add_columns_to_treeview(treeview)
257
258         # add the treeview with scrollbar --danny
259         self.win.add_with_scrollbar(treeview)
260         self.win.show_all()
261
262         progress_bar.set_fraction(1)
263         progress_bar.destroy()
264
265     def add_columns_to_treeview(self, treeview):
266         #Column 0 for the treeview
267         renderer = gtk.CellRendererPixbuf()
268         column = gtk.TreeViewColumn()
269         column.pack_start(renderer, True)
270         column.add_attribute(renderer, "pixbuf", 
271                 models.CharacterListModel.C_PORTRAIT)
272         treeview.append_column(column)
273
274         #Column 1 for the treeview
275         renderer = gtk.CellRendererText()
276         column = gtk.TreeViewColumn('Character Name', renderer, 
277                 text=models.CharacterListModel.C_NAME)
278         column.set_property("expand", True)
279         treeview.append_column(column)
280  
281     def refresh_clicked(self, button):
282         progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading characters...")
283         progress_bar.set_fraction(1)
284         self.char_model.get_characters()
285         progress_bar.destroy()
286
287 class CharacterSheetUI(BaseUI):
288     #time between live sp updates (in milliseconds)
289     UPDATE_INTERVAL = 1000
290
291     def __init__(self, controller):
292         self.controller = controller
293         self.sheet = None
294         self.char_id = None
295         self.skills_model = None
296
297
298     def build_window(self, treeview, path, view_column):
299         # TODO: this is a really long and ugly function, split it up somehow
300
301         self.win = hildon.Window()
302
303         progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading character sheet...")
304
305         self.win.show_all() 
306         progress_bar.set_fraction(0.4)
307
308         # Create menu
309         # NOTE: we probably want a window-specific menu for this page, but the
310         # main appmenu works for now
311         menu = self.create_menu(self.win)
312         # Attach menu to the window
313         self.win.set_menu(menu)
314
315         model = treeview.get_model()
316         miter = model.get_iter(path)
317         
318         # column 0 is the portrait, column 1 is name
319         char_name = model.get_value(miter, 1)
320         self.uid = model.get_value(miter, 2)
321         self.char_id = self.controller.char_name2id(char_name)
322
323         self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
324
325         self.win.set_title(char_name)
326
327
328         hbox = gtk.HBox(False, 0)
329         info_vbox = gtk.VBox(False, 0)
330
331         portrait = gtk.Image()
332         portrait.set_from_file(self.controller.get_portrait(char_name, 256))
333         portrait.show()
334
335         hbox.pack_start(portrait, False, False, 10)
336         hbox.pack_start(info_vbox, False, False, 5)
337
338         vbox = gtk.VBox(False, 0)
339
340         vbox.pack_start(hbox, False, False, 0)
341
342         self.fill_info(info_vbox)
343         self.fill_stats(info_vbox)
344
345         separator = gtk.HSeparator()
346         vbox.pack_start(separator, False, False, 5)
347         separator.show()
348
349         
350         self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
351
352         self.display_skill_in_training(vbox)
353
354         separator = gtk.HSeparator()
355         vbox.pack_start(separator, False, False, 0)
356         separator.show()
357         
358         self.add_label("<big>Skills:</big>", vbox, align="normal")
359
360
361         self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
362         skills_treeview = gtk.TreeView(model=self.skills_model)
363         self.add_columns_to_skills_view(skills_treeview)
364
365         vbox.pack_start(skills_treeview, False, False, 0)
366
367         self.win.add_with_scrollbar(vbox)
368         self.win.show_all()
369
370         progress_bar.set_fraction(1)
371         progress_bar.destroy()
372         
373         # diablo doesnt have a glib module, but gobject module seems to have
374         # the same functions...
375         self.timer = gobject.timeout_add(self.UPDATE_INTERVAL, self.update_live_sp)
376         self.win.connect("destroy", self.back)
377
378     def back(self, widget):
379         gobject.source_remove(self.timer)
380         gtk.Window.destroy(self.win)
381
382     def display_skill_in_training(self, vbox):
383         skill = self.controller.get_skill_in_training(self.uid, self.char_id)
384         
385         if skill.skillInTraining:
386
387             skilltree = self.controller.get_skill_tree()
388             
389             # I'm assuming that we will always find a skill with the skill ID
390             for group in skilltree.skillGroups:
391                 found_skill = group.skills.Get(skill.trainingTypeID, False)
392                 if found_skill:
393                     skill_name = found_skill.typeName
394                     break
395                 
396             self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
397                     vbox, align="normal")
398             self.add_label("<small>start time: %s\t\tend time: %s</small>" 
399                     %(time.ctime(skill.trainingStartTime),
400                 time.ctime(skill.trainingEndTime)), vbox, align="normal")
401
402             progressbar = gtk.ProgressBar()
403             fraction_completed = (time.time() - skill.trainingStartTime) / \
404                     (skill.trainingEndTime - skill.trainingStartTime)
405
406             progressbar.set_fraction(fraction_completed)
407             align = gtk.Alignment(0.5, 0.5, 0.5, 0)
408             vbox.pack_start(align, False, False, 5)
409             align.show()
410             align.add(progressbar)
411             progressbar.show()
412         else:
413             self.add_label("<small>No skills are currently being trained</small>",
414                     vbox, align="normal")
415
416
417
418     def fill_info(self, box):
419         self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
420         self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, 
421             self.sheet.race, self.sheet.bloodLine), box)
422         self.add_label("", box, markup=False)
423         self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
424         self.add_label("<small><b>Balance:</b> %s ISK</small>" % 
425                 util.comma(self.sheet.balance), box)
426
427         self.live_sp_val = self.controller.get_sp(self.uid, self.char_id)
428         self.live_sp = self.add_label("<small><b>Total SP:</b> %s</small>" %
429                 util.comma(int(self.live_sp_val)), box)
430         
431         self.spps = self.controller.get_spps(self.uid, self.char_id)[0]
432
433
434     def fill_stats(self, box):
435
436         atr = self.sheet.attributes
437
438         self.add_label("<small><b>I: </b>%d  <b>M: </b>%d  <b>C: </b>%d  " \
439                 "<b>P: </b>%d  <b>W: </b>%d</small>" % (atr.intelligence,
440                     atr.memory, atr.charisma, atr.perception, atr.willpower), box)
441
442
443     def add_columns_to_skills_view(self, treeview):
444         #Column 0 for the treeview
445         renderer = gtk.CellRendererText()
446         column = gtk.TreeViewColumn('Skill Name', renderer, 
447                 markup=models.CharacterSkillsModel.C_NAME)
448         column.set_property("expand", True)
449         treeview.append_column(column)
450         
451         #Column 1 for the treeview
452         column = gtk.TreeViewColumn('Rank', renderer, 
453                 markup=models.CharacterSkillsModel.C_RANK)
454         column.set_property("expand", True)
455         treeview.append_column(column)
456
457         #Column 2
458         column = gtk.TreeViewColumn('Points', renderer,
459                 markup=models.CharacterSkillsModel.C_SKILLPOINTS)
460         column.set_property("expand", True)
461         treeview.append_column(column)
462
463         #Column 3
464         column = gtk.TreeViewColumn('Level', renderer, 
465                 markup=models.CharacterSkillsModel.C_LEVEL)
466         column.set_property("expand", True)
467         treeview.append_column(column)
468
469
470     def refresh_clicked(self, button):
471         progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
472         progress_bar.set_fraction(1)
473         self.skills_model.get_skills()
474         progress_bar.destroy()
475
476
477     def update_live_sp(self):
478         self.live_sp_val = self.live_sp_val + self.spps * (self.UPDATE_INTERVAL / 1000)
479         self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
480                                 util.comma(int(self.live_sp_val)))
481
482         return True
483
484
485 if __name__ == "__main__":
486     main()
487