2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
32 menu_items = ("Settings", "About", "Refresh")
34 def create_menu(self, window):
37 for command in self.menu_items:
39 button = gtk.MenuItem(command)
41 if command == "About":
42 button.connect("activate", self.about_clicked)
43 elif command == "Settings":
44 button.connect("activate", self.settings_clicked, window)
45 elif command == "Refresh":
46 button.connect("activate", self.refresh_clicked, window)
50 # Add entry to the view menu
57 def settings_clicked(self, button, window):
59 RESPONSE_NEW, RESPONSE_EDIT, RESPONSE_DELETE = range(3)
62 dialog.set_transient_for(window)
63 dialog.set_title("Settings")
69 acctsLabel = gtk.Label("Accounts:")
70 acctsLabel.set_justify(gtk.JUSTIFY_LEFT)
72 vbox.pack_start(acctsLabel, False, False, 1)
74 self.accounts_model = models.AccountsModel(self.controller)
76 accounts_treeview = gtk.TreeView(model = self.accounts_model)
77 self.add_columns_to_accounts(accounts_treeview)
78 vbox.pack_start(accounts_treeview, False, False, 1)
80 # all stock responses are negative, so we can use any positive value
81 new_button = dialog.add_button("New", RESPONSE_NEW)
82 #TODO: get edit button working
83 #edit_button = dialog.add_button("Edit", RESPONSE_EDIT)
84 delete_button = dialog.add_button("Delete", RESPONSE_DELETE)
85 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
86 cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
88 #TODO: for some reason the scrollbar shows up in the middle of the
90 #scrollbar = gtk.VScrollbar()
96 while(result != gtk.RESPONSE_CANCEL):
97 if result == RESPONSE_NEW:
98 self.new_account_clicked(window)
99 #elif result == RESPONSE_EDIT:
100 # # get the selected treeview item and pop up the account_box
101 # self.edit_account(accounts_treeview)
102 elif result == RESPONSE_DELETE:
103 # get the selected treeview item, and delete the gconf keys
104 self.delete_account(accounts_treeview)
105 elif result == gtk.RESPONSE_OK:
106 self.char_model.get_characters()
109 result = dialog.run()
115 def get_selected_item(self, treeview, column):
116 selection = treeview.get_selection()
117 model, miter = selection.get_selected()
119 value = model.get_value(miter, column)
123 def edit_account(self, treeview):
124 uid = self.get_selected_item(treeview, 0)
125 # pop up the account dialog
127 self.accounts_model.get_accounts()
129 def delete_account(self, treeview):
130 uid = self.get_selected_item(treeview, 0)
131 self.controller.remove_account(uid)
133 self.accounts_model.get_accounts()
136 def add_columns_to_accounts(self, treeview):
137 #Column 0 for the treeview
138 renderer = gtk.CellRendererText()
139 column = gtk.TreeViewColumn('User ID', renderer,
140 text=models.AccountsModel.C_UID)
141 column.set_property("expand", True)
142 treeview.append_column(column)
144 #Column 2 (characters) for the treeview
145 column = gtk.TreeViewColumn('Characters', renderer,
146 markup=models.AccountsModel.C_CHARS)
147 column.set_property("expand", True)
148 treeview.append_column(column)
151 def new_account_clicked(self, window):
152 dialog = gtk.Dialog()
154 #get the vbox to pack all the settings into
157 dialog.set_transient_for(window)
158 dialog.set_title("New Account")
160 uidLabel = gtk.Label("User ID:")
161 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
164 uidEntry = gtk.Entry()
165 uidEntry.set_property('is_focus', False)
169 apiLabel = gtk.Label("API key:")
170 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
173 apiEntry = gtk.Entry()
174 apiEntry.set_property('is_focus', False)
178 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
181 result = dialog.run()
183 valid_credentials = False
185 while not valid_credentials:
186 if result == gtk.RESPONSE_OK:
187 uid = uidEntry.get_text()
188 api_key = apiEntry.get_text()
192 validation.api_key(api_key)
193 except validation.ValidationError, e:
194 self.report_error(e.message)
195 result = dialog.run()
197 valid_credentials = True
198 self.controller.add_account(uid, api_key)
199 self.accounts_model.get_accounts()
206 def report_error(self, error):
207 hildon.hildon_banner_show_information(self.win, '', error)
209 def about_clicked(self, button):
210 dialog = gtk.AboutDialog()
211 dialog.set_website(self.controller.about_website)
212 dialog.set_website_label(self.controller.about_website)
213 dialog.set_name(self.controller.about_name)
214 dialog.set_authors(self.controller.about_authors)
215 dialog.set_comments(self.controller.about_text)
216 dialog.set_version(self.controller.app_version)
220 def add_label(self, text, box, markup=True, align="left", padding=1):
221 label = gtk.Label(text)
223 label.set_use_markup(True)
225 label.set_alignment(0, 0.5)
227 box.pack_start(label, False, False, padding)
231 class mEveMonUI(BaseUI):
233 def __init__(self, controller):
234 self.controller = controller
235 gtk.set_application_name("mEveMon")
237 # create the main window
238 self.win = hildon.Window()
239 self.win.connect("destroy", self.controller.quit)
241 progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
242 progress_bar.set_fraction(0.4)
245 menu = self.create_menu(self.win)
247 # Attach menu to the window
248 self.win.set_menu(menu)
250 character_win = CharacterSheetUI(self.controller)
252 # create the treeview --danny
253 self.char_model = models.CharacterListModel(self.controller)
254 treeview = gtk.TreeView(model = self.char_model)
255 treeview.connect('row-activated', character_win.build_window)
256 treeview.set_model(self.char_model)
257 self.add_columns_to_treeview(treeview)
259 # add the treeview with scrollbar --danny
260 self.win.add_with_scrollbar(treeview)
263 progress_bar.set_fraction(1)
264 progress_bar.destroy()
266 def add_columns_to_treeview(self, treeview):
267 #Column 0 for the treeview
268 renderer = gtk.CellRendererPixbuf()
269 column = gtk.TreeViewColumn()
270 column.pack_start(renderer, True)
271 column.add_attribute(renderer, "pixbuf",
272 models.CharacterListModel.C_PORTRAIT)
273 treeview.append_column(column)
275 #Column 1 for the treeview
276 renderer = gtk.CellRendererText()
277 column = gtk.TreeViewColumn('Character Name', renderer,
278 text=models.CharacterListModel.C_NAME)
279 column.set_property("expand", True)
280 treeview.append_column(column)
282 def refresh_clicked(self, button):
283 progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading characters...")
284 progress_bar.set_fraction(1)
285 self.char_model.get_characters()
286 progress_bar.destroy()
288 class CharacterSheetUI(BaseUI):
291 def __init__(self, controller):
292 self.controller = controller
295 self.skills_model = None
298 def build_window(self, treeview, path, view_column):
299 # TODO: this is a really long and ugly function, split it up somehow
301 self.win = hildon.Window()
303 progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading character sheet...")
306 progress_bar.set_fraction(0.4)
309 # NOTE: we probably want a window-specific menu for this page, but the
310 # main appmenu works for now
311 menu = self.create_menu(self.win)
312 # Attach menu to the window
313 self.win.set_menu(menu)
315 model = treeview.get_model()
316 miter = model.get_iter(path)
318 # column 0 is the portrait, column 1 is name
319 char_name = model.get_value(miter, 1)
320 self.uid = model.get_value(miter, 2)
321 self.char_id = self.controller.char_name2id(char_name)
323 self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
325 self.win.set_title(char_name)
328 hbox = gtk.HBox(False, 0)
329 info_vbox = gtk.VBox(False, 0)
331 portrait = gtk.Image()
332 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
335 hbox.pack_start(portrait, False, False, 10)
336 hbox.pack_start(info_vbox, False, False, 5)
338 vbox = gtk.VBox(False, 0)
340 vbox.pack_start(hbox, False, False, 0)
342 self.fill_info(info_vbox)
343 self.fill_stats(info_vbox)
345 separator = gtk.HSeparator()
346 vbox.pack_start(separator, False, False, 5)
350 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
352 self.display_skill_in_training(vbox)
354 separator = gtk.HSeparator()
355 vbox.pack_start(separator, False, False, 0)
358 self.add_label("<big>Skills:</big>", vbox, align="normal")
361 self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
362 skills_treeview = gtk.TreeView(model = skills_model)
363 skills_treeview.set_model(self.skills_model)
364 self.add_columns_to_skills_view(skills_treeview)
366 vbox.pack_start(skills_treeview, False, False, 0)
368 self.win.add_with_scrollbar(vbox)
371 progress_bar.set_fraction(1)
372 progress_bar.destroy()
374 def display_skill_in_training(self, vbox):
375 skill = self.controller.get_skill_in_training(self.uid, self.char_id)
377 if skill.skillInTraining:
379 skilltree = self.controller.get_skill_tree()
381 # I'm assuming that we will always find a skill with the skill ID
382 for group in skilltree.skillGroups:
383 found_skill = group.skills.Get(skill.trainingTypeID, False)
385 skill_name = found_skill.typeName
388 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
389 vbox, align="normal")
390 self.add_label("<small>start time: %s\t\tend time: %s</small>"
391 %(time.ctime(skill.trainingStartTime),
392 time.ctime(skill.trainingEndTime)), vbox, align="normal")
394 progressbar = gtk.ProgressBar()
395 fraction_completed = (time.time() - skill.trainingStartTime) / \
396 (skill.trainingEndTime - skill.trainingStartTime)
398 progressbar.set_fraction(fraction_completed)
399 align = gtk.Alignment(0.5, 0.5, 0.5, 0)
400 vbox.pack_start(align, False, False, 5)
402 align.add(progressbar)
405 self.add_label("<small>No skills are currently being trained</small>",
406 vbox, align="normal")
410 def fill_info(self, box):
411 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
412 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender,
413 self.sheet.race, self.sheet.bloodLine), box)
414 self.add_label("", box, markup=False)
415 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
416 self.add_label("<small><b>Balance:</b> %s ISK</small>" %
417 util.comma(self.sheet.balance), box)
419 self.live_sp_val = self.controller.get_sp(self.uid, self.char_id)
420 self.live_sp = self.add_label("<small><b>Total SP:</b> %s</small>" %
421 util.comma(int(self.live_sp_val)), box)
423 self.spps = self.controller.get_spps(self.uid, self.char_id)[0]
425 glib.timeout_add_seconds(self.UPDATE_INTERVAL, self.update_live_sp)
427 def fill_stats(self, box):
429 atr = self.sheet.attributes
431 self.add_label("<small><b>I: </b>%d <b>M: </b>%d <b>C: </b>%d " \
432 "<b>P: </b>%d <b>W: </b>%d</small>" % (atr.intelligence,
433 atr.memory, atr.charisma, atr.perception, atr.willpower), box)
436 def add_columns_to_skills_view(self, treeview):
437 #Column 0 for the treeview
438 renderer = gtk.CellRendererText()
439 column = gtk.TreeViewColumn('Skill Name', renderer,
440 markup=models.CharacterSkillsModel.C_NAME)
441 column.set_property("expand", True)
442 treeview.append_column(column)
444 #Column 1 for the treeview
445 column = gtk.TreeViewColumn('Rank', renderer,
446 markup=models.CharacterSkillsModel.C_RANK)
447 column.set_property("expand", True)
448 treeview.append_column(column)
451 column = gtk.TreeViewColumn('Points', renderer,
452 markup=models.CharacterSkillsModel.C_SKILLPOINTS)
453 column.set_property("expand", True)
454 treeview.append_column(column)
457 column = gtk.TreeViewColumn('Level', renderer,
458 markup=models.CharacterSkillsModel.C_LEVEL)
459 column.set_property("expand", True)
460 treeview.append_column(column)
463 def refresh_clicked(self, button):
464 progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
465 progress_bar.set_fraction(1)
466 self.skills_model.get_skills()
467 progress_bar.destroy()
470 def update_live_sp(self):
471 # we don't want to keep the timer running in the background
472 # when this callback returns False, the timer destorys itself
474 # TODO: figure out why this doesn't work on the real device
476 #if not self.win.get_is_topmost():
479 self.live_sp_val = self.live_sp_val + self.spps * self.UPDATE_INTERVAL
480 self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
481 util.comma(int(self.live_sp_val)))
486 if __name__ == "__main__":