1 /* -------------------------------------------------------------------------
2 * audacious.c: conky support for audacious music player
4 * Copyright (C) 2005 Philip Kovacs kovacsp3@comcast.net
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 * --------------------------------------------------------------------------- */
29 #include <audacious/beepctrl.h>
33 #include "audacious.h"
35 /* access to this item array is synchronized */
36 static audacious_t audacious_items;
38 /* -----------------------------------------
39 * Conky update function for audacious data.
40 * ----------------------------------------- */
41 void update_audacious(void)
44 The worker thread is updating audacious_items array asynchronously to the main
45 conky thread. We merely copy the audacious_items array into the main thread's
46 info structure when the main thread's update cycle fires.
48 pthread_mutex_lock(&info.audacious.item_mutex);
49 memcpy(&info.audacious.items,audacious_items,sizeof(audacious_items));
50 pthread_mutex_unlock(&info.audacious.item_mutex);
54 /* ------------------------------------------------------------
55 * Create a worker thread for audacious media player status.
57 * Returns 0 on success, -1 on error.
58 * ------------------------------------------------------------*/
59 int create_audacious_thread(void)
61 /* Is a worker is thread already running? */
62 if (info.audacious.thread)
65 /* Joinable thread for audacious activity */
66 pthread_attr_init(&info.audacious.thread_attr);
67 pthread_attr_setdetachstate(&info.audacious.thread_attr, PTHREAD_CREATE_JOINABLE);
69 pthread_mutex_init(&info.audacious.item_mutex, NULL);
70 pthread_mutex_init(&info.audacious.runnable_mutex, NULL);
71 /* Init runnable condition for worker thread */
72 pthread_mutex_lock(&info.audacious.runnable_mutex);
73 info.audacious.runnable=1;
74 pthread_mutex_unlock(&info.audacious.runnable_mutex);
75 if (pthread_create(&info.audacious.thread, &info.audacious.thread_attr, audacious_thread_func, NULL))
81 /* ------------------------------------------------
82 * Destroy audacious player status thread.
84 * Returns 0 on success, -1 on error.
85 * ------------------------------------------------ */
86 int destroy_audacious_thread(void)
88 /* Is a worker is thread running? If not, no error. */
89 if (!info.audacious.thread)
92 /* Signal audacious thread to terminate */
93 pthread_mutex_lock(&info.audacious.runnable_mutex);
94 info.audacious.runnable=0;
95 pthread_mutex_unlock(&info.audacious.runnable_mutex);
96 /* Destroy thread attribute and wait for thread */
97 pthread_attr_destroy(&info.audacious.thread_attr);
98 if (pthread_join(info.audacious.thread, NULL))
100 /* Destroy mutexes */
101 pthread_mutex_destroy(&info.audacious.item_mutex);
102 pthread_mutex_destroy(&info.audacious.runnable_mutex);
104 info.audacious.thread=(pthread_t)0;
108 /* ---------------------------------------------------
109 * Worker thread function for audacious data sampling.
110 * --------------------------------------------------- */
111 void *audacious_thread_func(void *pvoid)
114 static audacious_t items;
115 gint session,playpos,frames,length;
116 gint rate,freq,chans;
117 gchar *psong,*pfilename;
119 pvoid=(void *)pvoid; /* avoid warning */
124 /* Grab the runnable signal. Should be non-zero here or we do nothing. */
125 pthread_mutex_lock(&info.audacious.runnable_mutex);
126 runnable=info.audacious.runnable;
127 pthread_mutex_unlock(&info.audacious.runnable_mutex );
129 /* Loop until the main thread sets the runnable signal to 0. */
132 for (;;) { /* convenience loop so we can break below */
134 if (!xmms_remote_is_running (session)) {
135 memset(&items,0,sizeof(items));
136 strcpy(items[AUDACIOUS_STATUS],"Not running");
141 if (xmms_remote_is_paused (session))
142 strcpy(items[AUDACIOUS_STATUS],"Paused");
143 else if (xmms_remote_is_playing (session))
144 strcpy(items[AUDACIOUS_STATUS],"Playing");
146 strcpy(items[AUDACIOUS_STATUS],"Stopped");
148 /* Current song title */
149 playpos = xmms_remote_get_playlist_pos (session);
150 psong = xmms_remote_get_playlist_title (session, playpos);
152 strncpy(items[AUDACIOUS_TITLE],psong,sizeof(items[AUDACIOUS_TITLE])-1);
157 /* Current song length as MM:SS */
158 frames = xmms_remote_get_playlist_time (session,playpos);
159 length = frames / 1000;
160 snprintf(items[AUDACIOUS_LENGTH],sizeof(items[AUDACIOUS_LENGTH])-1,
161 "%d:%.2d", length / 60, length % 60);
163 /* Current song length in seconds */
164 snprintf(items[AUDACIOUS_LENGTH_SECONDS],sizeof(items[AUDACIOUS_LENGTH_SECONDS])-1,
167 /* Current song position as MM:SS */
168 frames = xmms_remote_get_output_time (session);
169 length = frames / 1000;
170 snprintf(items[AUDACIOUS_POSITION],sizeof(items[AUDACIOUS_POSITION])-1,
171 "%d:%.2d", length / 60, length % 60);
173 /* Current song position in seconds */
174 snprintf(items[AUDACIOUS_POSITION_SECONDS],sizeof(items[AUDACIOUS_POSITION_SECONDS])-1,
177 /* Current song bitrate */
178 xmms_remote_get_info (session, &rate, &freq, &chans);
179 snprintf(items[AUDACIOUS_BITRATE],sizeof(items[AUDACIOUS_BITRATE])-1, "%d", rate);
181 /* Current song frequency */
182 snprintf(items[AUDACIOUS_FREQUENCY],sizeof(items[AUDACIOUS_FREQUENCY])-1, "%d", freq);
184 /* Current song channels */
185 snprintf(items[AUDACIOUS_CHANNELS],sizeof(items[AUDACIOUS_CHANNELS])-1, "%d", chans);
187 /* Current song filename */
188 pfilename = xmms_remote_get_playlist_file (session,playpos);
190 strncpy(items[AUDACIOUS_FILENAME],pfilename,sizeof(items[AUDACIOUS_FILENAME])-1);
195 /* Length of the Playlist (number of songs) */
196 length = xmms_remote_get_playlist_length (session);
197 snprintf(items[AUDACIOUS_PLAYLIST_LENGTH],sizeof(items[AUDACIOUS_PLAYLIST_LENGTH])-1, "%d", length);
199 /* Playlist position (index of song) */
200 snprintf(items[AUDACIOUS_PLAYLIST_POSITION],sizeof(items[AUDACIOUS_PLAYLIST_POSITION])-1, "%d", playpos+1);
205 /* Deliver the refreshed items array to audacious_items. */
206 pthread_mutex_lock(&info.audacious.item_mutex);
207 memcpy(&audacious_items,items,sizeof(items));
208 pthread_mutex_unlock(&info.audacious.item_mutex);
210 /* Grab the runnable signal for next loop. */
211 pthread_mutex_lock(&info.audacious.runnable_mutex);
212 runnable=info.audacious.runnable;
213 pthread_mutex_unlock(&info.audacious.runnable_mutex);