-/////////////////////////////////////////////////////////////////////
-//
-DisconnectedState::DisconnectedState(QAbstractButton *button, QTcpSocket* socket, QState *parent)
- : QState(parent), m_socket(socket)
-{
- assignProperty(button, "text", "Connect");
- assignProperty(button, "enabled", true);
-}
-
-void DisconnectedState::onEntry(QEvent */*event*/)
-{
- qDebug("DisconnectedState::onEntry");
-}
-
-void DisconnectedState::onExit(QEvent */*event*/)
-{
- qDebug("DisconnectedState::onExit");
-}
-
-/////////////////////////////////////////////////////////////////////
-//
-ConnectingState::ConnectingState(QAbstractButton *button, QTcpSocket* socket, QState *parent)
- : QState(parent), m_socket(socket)
-{
- assignProperty(button, "text", "Connecting");
- assignProperty(button, "enabled", false);
-}
-
-void ConnectingState::onEntry(QEvent */*event*/)
-{
- qDebug("ConnectingState::onEntry");
-
- connect(m_socket, SIGNAL(connected()), this, SIGNAL(connected()));
- connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
-
- // TODO: we asume the socket is not already connected
- // TODO: we should add code to do nothing if the connection is ok, or close and open a new one if the server or port changed
- QSettings settings;
-
- m_socket->connectToHost(settings.value(SETUP_XBMC_SERVER, SETUP_XBMC_SERVER_DEFAULT).toString(),
- settings.value(SETUP_XBMC_PORT, SETUP_XBMC_PORT_DEFAULT).toInt());
-}
-
-void ConnectingState::onExit(QEvent */*event*/)
-{
- disconnect(m_socket, 0, this, 0);
- qDebug("ConnectingState::onExit");
-}
-
-void ConnectingState::onSocketError(QAbstractSocket::SocketError)
-{
- qDebug("ConnectingState::onSocketError: %s", qPrintable(m_socket->errorString()));
- emit failed();
-}
-
-/////////////////////////////////////////////////////////////////////
-//
-ConnectedState::ConnectedState(QAbstractButton *button, QTcpSocket* socket, QState *parent)
- : QState(parent), m_socket(socket)
-{
- assignProperty(button, "text", "Disconnect");
- assignProperty(button, "enabled", true);
-}
-
-void ConnectedState::onEntry(QEvent */*event*/)
-{
- qDebug("ConnectedState::onEntry");
-
- connect(m_socket, SIGNAL(readyRead()), this, SLOT(onSocketData()));
- connect(m_socket, SIGNAL(disconnected()), this, SIGNAL(disconnected()));
- connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
-}
-
-void ConnectedState::onExit(QEvent */*event*/)
-{
- disconnect(m_socket, 0, this, 0);
- qDebug("ConnectedState::onExit");
-}
-
-void ConnectedState::onSocketError(QAbstractSocket::SocketError)
-{
- qDebug("ConnectedState::onSocketError: %s", qPrintable(m_socket->errorString()));
-}
-
-void ConnectedState::onSocketData()
-{
- QTextStream stream(m_socket);
- QString msg = stream.readAll();
- qDebug("ConnectedState::onSocketData: %s", qPrintable(msg));
-}
-
-/////////////////////////////////////////////////////////////////////
-//
-DisconnectingState::DisconnectingState(QAbstractButton *button, QTcpSocket* socket, QState *parent)
- : QState(parent), m_socket(socket)
-{
- assignProperty(button, "text", "Disconnecting");
- assignProperty(button, "enabled", false);
-}
-
-void DisconnectingState::onEntry(QEvent */*event*/)
-{
- qDebug("DisconnectingState::onEntry");
-
- connect(m_socket, SIGNAL(disconnected()), this, SIGNAL(disconnected()));
- connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
-
- if (m_socket->state() != QTcpSocket::UnconnectedState) {
- qDebug("DisconnectingState::disconnectFromHost");
- m_socket->disconnectFromHost();
- }
- else {
- qDebug("DisconnectingState::disconnect");
- QTimer::singleShot(0, this, SIGNAL(disconnected()));
- }
-}
-
-void DisconnectingState::onExit(QEvent */*event*/)
-{
- disconnect(m_socket, 0, this, 0);
- qDebug("DisconnectingState::onExit");
-}
-
-void DisconnectingState::onSocketError(QAbstractSocket::SocketError)
-{
- qDebug("DisconnectingState::onSocketError: %s", qPrintable(m_socket->errorString()));
-}
-
-/////////////////////////////////////////////////////////////////////
-//