this, SLOT(userDataChanged(User*, QList<User*>&)));
connect(m_situareService, SIGNAL(updateWasSuccessful()),
- this, SLOT(updateWasSuccessful()));
+ this, SLOT(updateWasSuccessful()));
- // signals to mainwindow
connect(m_situareService, SIGNAL(updateWasSuccessful()),
m_ui, SIGNAL(messageUpdatedToSituare()));
* @param friendList List of User instances (friends)
*/
void friendsLocationsReady(QList<User *> &friendList);
- void messageUpdatedToSituare();
- void messageSendingFailed(const QString &error);
+// void messageUpdatedToSituare();
+// void messageSendingFailed(const QString &error);
/**
* @brief Signals when new user data is ready